Meet the Alien Trash Talkers

Here’s some fodder aliens aka dumb aliens that trash talk and attack you like most MMORPGS:

It’s fun to watch a bit though to see what is coming. Later trading/hailing/recruiting/quest getting will be added.

MMO hopefully generally in by summer. Multiplayer tech is already in, Log (n) networking instead of traditional n^2 networking, which means we can easily easily blow away Eve Online’s World Record of video game players in one zone away, and 30-60 FPS while doing it.

Multi-Core DOTS/ECS tech from Unity means 100x as many things on screen + more complicated AI possible.

Today I’m going to start scanning 40 years of design documents while finalizing the entire MMO design. It’s getting exciting.

We have an actually sick space opera AI driven NPC biosphere.

It simulated traditional Sid Mier Pirates/Elite Dangerous trading, but every NPC has it’s own shop keeping economy. It won’t buy if it doesn’t need product. It sells depend on supply and demand as well.

Every single NPC in the game, shop keepers, mercenaries, playboi party cruisers, scavangers, military folk and followers, everyone, literally every NPC and players have 120 personality sliders that influence what they do, and options. These personality sliders are inspired by Sid Mier’s Civilization or Micropose’s Master of Orion. So you can understand what may transpire…

Story time: A trader might be a successful trader, incorporate/franchise or build foundries and factories to buy and sell more things… Once he has billions of dollars, he might just buy a capital ship fleet, hire mercenaries and try and conquer star sectors.

Capturing Star sectors will be something players can do too, and then you can set the tax rates, set some laws etc. There will be a window for an hour once every few day another player crew could challenge to take the sector off you. This means your team can know when to get on to defend if needed, and afk allies ships can be auto piloted to join the battle.

It’s a first person shooter like Xwing vs Tiefighter MMO, with RPG stats, the ability to accrue a large fleet, encourages role play and down the road will have like game master roleplayers who will let you change anything in the game pretty much, omnioptent RP.

Video of first trying to skybox actual real stars: https://www.youtube.com/watch?v=96cIYun83FE

Today I’m finalizing the proc gen galaxy designs and the power ramp curves over time, with the milestones you need to get to dive to deeper rings inside the galactic core. I’m a fan of Angband a roguelike,and it had things you needed to acquire to dive deeper or you just got obliterated. There will be a million stars. We could do 400+ billion, but we want players to see each other from time to time. The outer ring is level 1, and radiation zones prohibit warping to the next ring deeper towards the galactic core… You must find transit paths which are normally guarded by big fleets you must destroy or sneak past(sneaking bad laden with loot is tougher). In addition to diving deeper, towards the core, the rings are elementally biased on the degree of a cross section:

So the design I’m finalizing today as I scan 40 years of design documents will be working on the magic systems:

The RPG game mechanics are based on an unreleased gem of an RPG I made tested for 10,000+ man hours and most say it is the most fun RPG they ever played, cultured folk who played D&D, GURPS, Vampire the Masquerade, Paranoia, TMNT, Ghostbusters, etc etc. It has skills like fallout/wasteland and we’re adding a talent tree like Path of Exile (this is about 70 screens large):

The highest level of some of these magic systems might be pretty deadly to fleets unless you have specific counter mitigations to em, so they can be part of the Angband Diving requirements deeper. Off the top of my head, I’ll try and do free action/elemental resists much higher. I’ll have an Angband Diving requirement of missile defense… And I’m proud of my missile defense design: Most xwing games have a thing called missile spam phase and it often happens as soon as you meet another fleet, volleys destroying ships right off the bat and no defense… In Starfighter General, there’s a Physical Electronic Counter Measure PECM, which you fire out as a blob and it attracts many missles to it. So in case of missile spam, a PECM launch can stop them from hitting you with dozens of missles at once. However if missiles are fired periodically and not in big clumps, it isn’t viable to deal with, but your shields, evasive maneuvers and such can be used. There will even be a shield dump ability to fire your shields away from your ship so things that hit the shield and explode don’t localized hurt your hull/armor. So I’m going to kick back for the next 20-60 hours just scanning my design documents and doing a full double check of this ambitious design of Starfighter General Space Opera MMO. The new research level techs work which is a relief, but the implementation of a living and thriving world of NPCs needs a solid double check of the design.

Besides, I’ve been pushing myself too hard to get this thing done and the stress is killing me working every day… It’s good to kick back and do some fun design. If anyone wants on board, we plan on taking a lot of market share away from Eve Online/WOW and Eve makes what 100 mil a month? Rev share will be considerable. We could use social media promoters, organizers of AI art(sort them to bins like planets/items/aliens), coders, musicians, sfx guys, modelers, story line script guys, trash talk makers, alien race designers, planet/star sector theme guys and more. I run this operation like a 1500s guild, I train you for free in ways better than a paid university could do it, and if you can eventually contribute then you get royalty payments for life. I say this because some of you might be so bored there’s no MMORPGS out there, you might want to help make one, and that’s how I ebb and flow between playing and making games. No skill needed, just a desire to try and skill always comes. If you don’t want to waste time working and can fund us, PM me. Otherwise just hang tight or build your Clash base up right now, since it will help you get a jump on the MMO component that’s coming soon.

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Paypal: james_sager_pa@yahoo.com

Venmo: @James-Sager-16


Other games and gaming related information, click pictures if you’d like to know more:

Throne and Crown, a Zeldalike
Triangle Mania, a unique puzzle game with strange strategies.

Battlemon, GPS pet collection game

#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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