What if we made more planets in the Solar System?

James Sager Articles

Has anyone ever made a metal planet 2 billion miles in diameter taking up the orbits between Jupiter and Neptune? It has no sun inside so it ain’t a Dyson sphere. With an external shell and hollow inside, it may not collapse to gravity. …

ChatGPT impressed me with Scifi design ideas

James Sager Articles

I’m finalizing design of the MMO galaxy. Around planets will be clusters of spacestations to buy/sell/trade/etc. To get from one to another needs a rapid transit system. I chose acceleration tunnels you physically fly through. I wanted to call em GOPHERS as an acronym …

Finalization of Design of next Installments

James Sager Articles

Due to the nature of design that every company uses to combat hackers, they need to be given something to lose. League of Legends makes you go through an annoying process of leveling and getting characters to play ranked. Many games have an up …

Happy Mothers Day

James Sager Articles

My mum’s getting older with some health conditions and I was gonna do the art + reflecting on history of how she helped me in life. Funny enough, life and her needing me over this week got in the way of those plans. That’s …

Storylines and Missions on the Near Horizon

James Sager Articles

I can’t WAIT to tell you the tutorial missions Storyline! YAY! Imagine not being able to write a creative story you want to tell for three years because first you need to make the papyrus to write on. My creativity is all pooled up …

For my Galactic Decorator Graphic Designer

James Sager Articles

This is what it looks like: Add forests, aquanebula, aeronebula. Giant monsters, regular nebula, anomalies, etc etc, anything trippy and interesting. Space is boring naturally, spice it up with freaky stuff. Learn HDRP and UNITY and I’ll give you a version similar to this: …

Whew, 64 Bit Emulation Mode in, explain

James Sager Articles

Starcitizen and EveOnline have 64 Bit engines to allow larger solar systems. Unity only has a 32 Bit Engine, which at first glace is a weakness, but is a strength in a way. 32 Bit engines do faster 3d math so your rendering frames …

Tech Aquired: Skybox live

James Sager Articles

I’m able to grab what the player sees and then skybox it. In this bug video, I’m capturing it over and over… So it keeps overlaying the same thing over the sky box. Gets kinda trippy. Cool! Works in game though now. Awesome!

How to do Multhreaded coding correctly

James Sager Articles

I came up with a rule to never mess up in multi-threading: The only interface function between threads is passing string data representing the data you want to give… Like a TCP/Ip or UDP packet ….Never deadlock……….Never stamp on memory………………No worries for the rest …