Due to the nature of design that every company uses to combat hackers, they need to be given something to lose. League of Legends makes you go through an annoying process of leveling and getting characters to play ranked. Many games have an up …
Happy Mothers Day
My mum’s getting older with some health conditions and I was gonna do the art + reflecting on history of how she helped me in life. Funny enough, life and her needing me over this week got in the way of those plans. That’s …
Storylines and Missions on the Near Horizon
I can’t WAIT to tell you the tutorial missions Storyline! YAY! Imagine not being able to write a creative story you want to tell for three years because first you need to make the papyrus to write on. My creativity is all pooled up …
For my Galactic Decorator Graphic Designer
This is what it looks like: Add forests, aquanebula, aeronebula. Giant monsters, regular nebula, anomalies, etc etc, anything trippy and interesting. Space is boring naturally, spice it up with freaky stuff. Learn HDRP and UNITY and I’ll give you a version similar to this: …
Whew, 64 Bit Emulation Mode in, explain
Starcitizen and EveOnline have 64 Bit engines to allow larger solar systems. Unity only has a 32 Bit Engine, which at first glace is a weakness, but is a strength in a way. 32 Bit engines do faster 3d math so your rendering frames …
Tech Aquired: Skybox live
I’m able to grab what the player sees and then skybox it. In this bug video, I’m capturing it over and over… So it keeps overlaying the same thing over the sky box. Gets kinda trippy. Cool! Works in game though now. Awesome!
For Unity Devs: You can indeed port monobehavior games to DOTS/ECS
First off, let me say I successfully have employed this on an old monobehavior game with DOTS/ECS expansion levels. I update the player controller once and it affects both the old levels and the new levels. Now lets get to business. If you want …
How to do Multhreaded coding correctly
I came up with a rule to never mess up in multi-threading: The only interface function between threads is passing string data representing the data you want to give… Like a TCP/Ip or UDP packet ….Never deadlock……….Never stamp on memory………………No worries for the rest …
Question for HDRP Unity guys
Hello, this should be easy for someone in the know: Why is my top ceiling wall not rendering?
I have Galactic Edges(Walls) aka Radiation Zones
Now that I have 24 zones and walls, I can then populate each zone with around 80,000 stars, and the rainbow stars will be the connectors to the next zone, but not all rainbow connector stars through the radiation free trails are easy to …
The 24 Stages of the Galactic Core
Starfighter General has 24 star field zones of concentric spheres with the middle being the hardest: Omega. You start on the outer: Alpha. To get to the next zone, you must find a glowing rainbow star who you can see visually from a long …
And the stars fell from the sky…
Wait why were the stars in our atmosphere to begin with? So many questions



















