Player Bill of Rights

Firstly The Omnipotent Role Play Boundaries:

  1. Nothing overtly sexual: Talking about sex around strangers weirds many people out. To have an environment of wholesome role play for kids and actual adults alike, we ain’t allowing people to role play pervos.
  2. Glorification of real evil and hate: This one blurs lines a bit because it is fine to role play a bad guy like Dr. Evil from Austin Powers. We encourage you to be jerks as pirates and jerks like the joker and jerks like Dank Meme Trolls. Not everyone has to be a goodly lil two shoes, shoot you in the face bounty hunter for the cause of goodness and profit. Yet, if you start spewing racism, sexism, ageism or just plain mean it when you’re being mean, you don’t do that. Never never. We all want to have fun. And it works for everyone’s spirit and enjoyment better when we’re joking, laughing, and staying in character, not letting our inner rage child out.
  3. While there will be contraband substance such as drugs in the game, we don’t want you guys promoting this type of poison to our brothers and sisters of real life humanity. Remember our friend Jules once taught a lesson about poisoning our brothers and sisters: https://www.youtube.com/watch?v=pRE23YfSvc8#t=2m

Anyway have fun in game, knowing fictional characters don’t get hurt by your words or actions. But do not hurt people in real life by your words and actions or you’re not just destroying them, you’re destroying yourself.

Proverbs 12:18 Thoughtless words can wound as deeply as any sword, but wisely spoken words can heal.

Nextly Microtransaction Respect of Players Pledge:

From: https://old.reddit.com/r/MMORPG/comments/plqah8/hello_im_trying_to_release_a_mmorpg_in_2_weeks_or/

I want to respect your wallet. Not everyone has unlimited money. When you play our game without money, we love you still because, I love all of humanity. Jesus is cool like that. We should be working just to help everyone else out, not just to get stuff ourselves. Like ol assassinated JFK said,”Ask not what your country can do for you, ask what you can do for your country.” If we all love each other, and work for each other, we solve the problem that plagues all economic systems: Greed. So, peace, love and video games is the goal. Money ain’t anything, but something to get by and help others with. I mean besides if you want to get down to stuff marketdroids care about, free players add to the community and role play atmosphere, increasing the experience for paying customers. Just enjoy, and never feel obliged to drop me fundages unless you’re doing well off and are stoked, enjoying yourself.

To this extent of not wanting to pry your wallet open, we’re doing the following measures:

  1. You won’t try to pry your wallet open. No required transactions for the full game experience except minimal server maintenance.
  2. No ammo or consumable power boosters for sale: The epitome of pay to win is putting a couple bucks in for an insta win gun to shoot better. We will be allowing people to do tip jar style powerups for every player in the entire zone in certain zones and places. It will announce the player who kept it going, so it shows who is sponsoring the game and helping you out. Good guy stuff all around.
  3. We want to charge less for the monthly fee. The old model of MMORPG was like 15$ a month. We don’t want to do that(adjusting for inflation). If you never want to pay, we still want you to be able to play. Money is stupid, love and fun is awesome! We may open with a 5$ a month sub to see if can stay above water, but we want to make it free for all, ultimately if we can.
  4. No level, gold, money, credit, talents restricted from leveling up unless you pay. I’ve played games that said they were free, but if I wanted to get my third gold, I had to pay them. Nah, that ain’t happening here.
  5. Minimizing/Mitigating pay to win effects: Us Starfighter General devs trapped ourselves into some pay to win with the (Clash) base building component, but a person who manages his base actively will get much more ahead than someone who goes to work for those hours and drops a couple bucks to catch up with the cool guy try hards. We will do many other things to keep pay to win to the minimum like allowing pay to win objects and ships to be perma destroyed n such, so it’d be like a fling with money but not hurt the game play. Our general philosophy will always be to make sure active players do a lil bit better than the 9 to 5ers who drop money to catch up since they had to work half the day. We respect both non stop players and those who want to play non stop, but have a secret identity where they do the much harder battle as office ninjas.
  6. No pressure sales tactics.
  7. No charging RL $$ for new content. Paid DLC and hidden paid DLC is the worst. We’re not the evil empire you’ve seen before.
  8. We might get overloaded with players before the game’s network scales. In this case, obviously the players who get to the front of the queue are the ones who paid the most. This helps get more network engineers scaling it for everyone’s benefit long run.
  9. A complete philosophy of not abusing the player’s wallet will be enforced. Come play, enjoy and never fear the game will go bad and power creep or other exploitative practices.
  10. I miss anything? Leave a comment if you want the Bill of Rights for responsible Microtransactions Pledge expanded.

I am a soul gamer from the 1980s arcade generation where were positive to our fellow gamers! The online rage gamer aka hate gamers starting with the SNES XBAND and continuing to modern day think they’re funny, but they’re not. Rage gamers just promote hate and jealousy. This is real hate, the kind of hate that burns in your heart and burns your fellow man and then harm and more hate follow til pain and suffering abounds in humanity. We can’t let that continue. We can’t let corporations abuse you and your wallets as you have an unfun experience. This is why my funk soul brethren and funk soul sisters we must do better for the cause of love. Stoke the flames of love. Quench the fires of hate, and we all triumph in this life and the next.

Play Now!

Patreon: Become a Patron!

Paypal: james_sager_pa@yahoo.com

Venmo: @James-Sager-16


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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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