Meet the paraplegic Mice Team

There are extremely rare things in the Intergalactic Bounty Hunter Universe known as vials. These vials can mess you up, or give you extraordinary permanent abilities. Crosscheck a Quadlek Bladeskate enthusiast got a Kinetic Energy mutation from them. He knew something changed, but didn’t know what his power was. So he found two mice to test it on. For some reason he waited til battle to test it.

In battle, he charged the mice with kinetic energy and they shot about 65-90 mph into a metal robotic turret. They did some damage, not much. He didn’t know what happened and wondered if he messed the mice up. He said,”I want to walk over and see if they’re dead.” I said well first you need to make rolls to get there, rolls to find em, meinwhile this is a heavy fight you might not survive for putzing around while combat goes on. He said,”BUT MAN! I really want to know what I can do.” I told him,”Well maybe next time you get a super power, practice with it before you go in combat.”

They win combat, but guards come from alert, so they’re running. He asked me,”Jim, did they survive.” I said,”As far as you know, you don’t know.” He said,”Jim, but you need to know.” I said,”Yo, Just, givin it to you straight, you just threw mice into a metal plate at about 90 mph, they’re chances of making it through ain’t great.” He said,”Jim, you roll. You always roll for these.” And he had to be praying cuz…

I roll a 1. Ok critical success, all that gets is another roll. Roll a 1 again… Alright, we’ll see what the next one is… Maybe they’re not super dead. Roll a 1… This is destiny 1 in 20 ^ 3 = 1 in 80,000! I devise a plan. They don’t die. They only become paraplegic. Yet it is so good, they need something special, so they gained super intelligence in the process, and then made little robot bodies gnawing wires with their teeth and putting em together. Crosscheck wanted to know what happened. He didn’t… Until…

Later they then make a giant regenerating robotic mecha, come back to get revenge on Crosscheck. It was a valiant battle, but stalemate. As the robot was gaining advantage, the party fast talked the mice into not killing em because their intelligence was worth more than their appendages. The mice understood that everything was bigger than them… And then decided instead of just revenging Crosscheck, they spared his life. Instead their goal became to take over the universe….

Which leads to the next story about how I wonder who in Yough had a family, friend or friends of family who worked for Warner Bros. 1-2 years before Pinky and the Brain came out, the Paraplegic Mice Team trying to take over the whole universe happened in my roleplaying game: Intergalactic Bounty Hunter. I realized it would make for a good cartoon. So I spent a while telling everyone,”Someone should make a cartoon where two mice are trying to take over the world every episode.” I went on with that for a week, being sure to tell as many people as I could, praying they’d make a cartoon where two mice tried to take over the world. Boom, Pinky and the Brain next year. People say there is always someone with an uncle or distant relative with connections to Warner or Disney, my friends say to this day,”Yeah, someone probably did leak it.” And I’m happy if they did. I’ve come up with many great ideas like this such as telling Westwood to make Dune III multiplayer and add regenerating spice where they disbanded and made Command and Conquer. I just want people to be happy, money is not important to me. If I ever get wealthy with Starfighter General, I’m gonna just help people anyway. Anyway, I have 3 entire classes of Yough High School Pennsylvania 94-96 who will vouch for me that I played Intergalactic Bounty Hunter a custom RPG from 89-95, and most who played it remember the Parapalegic Mice Team. This is verifiable history.

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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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