Roadmap

I have a firehose of information if you’re interested

/r/starfightergeneral has some info.

My onboarding for revshare people has some info: https://crystalfighter.com/hr/galaxyforge.html

We doin’ LOTS of stuff never done before and using techs never used before. Some people think you can’t do anything someone hasn’t done before, but if that was true, we’d be living in the forest curling up when it rains.

Techs n features:

1) DOTS/ECS enabled (unlock all cores for 10-100x performance of normal games)

2) Networking reimagined.

3) First MMO designed properly for late game. Everyone enjoys mmos until power capped and then get bored. There is no power cap to begin with, but there are many many many other end game design elements to make it so want to keep playing end game! This is the future. I was giving some RIOT developers ideas on their upcoming MMO on Linkedin and told em they should design for end game, and they said they were.

4) Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big. I’m sure you can handle this. ;)

5) There will be resource trading, aka, buy aluminum or other metals one place and sell another like Elite. Space stations will not buy resources unless they have funds to sell, and for different reasons since every npc has 120 personality traits. You too can make and run space stations to buy/sell/trade or be a front for your crime operations.

6) All NPCS have about 120 different personality traits like the 8 in CIV 1 rulers, used for rolling different choices. (personality data structures already in)

7) A 4x sim like civ operates around you, but you’re not typically the ruler, you just livin in their wars and subterfuge. Much like Civilization or Master of Orion 4x games have simulated leaders who cause war, there will be ones in this game who wage war. Maybe you’re like a Han Solo type of guy who just does jobs for money. Then you find out one of the leader is doing bio attacks with nasty weapons or enslaving or torturing people. Then you can morally be aligned against them if your character’s morals believe against that. The idea of active role play even when live game masters are not driving the game encourages us when we find those who would get the spot light on them and get role play time, and be in the history books of the Universe for all future players to see. You know, not all people are cut out for quality role play, so we’ll be scouting game play logs from time to time. Do not try and over act, but know that if you casually stay in character for the long haul it helps your odds to get on stage more.

8) There will be a PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Global chat disabled.

9) There will be illegal substances like ficitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

10) There will later be grand space opera. AKA Live Game Masters will observe the game, and allow players to permanently change the history on their server. I actually know several highly talented game masters personally who are ready to be on board.

11) Then later, the ability to touch down on ground, and your player get out FPS style will come with proceedurally generated planets and cities.

12) Of course you have your standard MMO quests and random wandering monsters and situations.

13) We want to have some Factorio/Satisfactory influenced elements of automated mining and construction mostly because I talk with Notch the maker of Minecraft on twitter/twitch/etc. He finds my jokes funny and we talk some. I think he is awesome, and maybe if my game is cool enough, I could attract him as an extra casual dev too. ;)

What makes it fun:

Based on a personal pencil and paper RPG (Intergalactic Bounty Hunter). Everyone who played loved it more than every other RPG they played even D&D! We played between 1989 to 1995 every chance we could get. It is rough, but here is my slow attempt at publishing IGBH to get an idea: https://crystalfighter.com/igbh/ The Pencil and Paper version is based on D&D with armor done right, expanded attributes and Wasteland the Commodore 64 game which later spawned the Fallout franchise.

The game has solid game mechanics that you’ll want to power up, pulpy action that will drive you in, yet a bunch of ridiculous insanity humor Lewis Carrol or Futurama style. The cheesy/tacky humor actually adds and does not detract from the atmosphere because the seriousness of the action pulp of taking out criminals and wanting to level up fun game mechanics somehow actually synergistically enhances both sides.

I have other plans, but this will be a very fun game to come along for the dev ride. Enjoy updates and play the Clash of Clans meets Xwing vs Tie Fighter Mode now & get strong, so when later the MMO comes out in a few weeks, you can be one of the big dawg influencers of the live Game Mastered universe later.

Roadmap of dev:

1) Get this MOBA out in next few days

2) One week later, get a procedurally generated MMORPG out.

3) Release a patch once or twice a week.

4) Patches: Getting level designers to make custom levels not procedural generated.

5) Get more items and “crafting” for bigger items. Raw materials can often be used to power up your stuff, but the more you make em into value added parts, the more they can be useful.

6) I’ll play it by ear as we go, but the idea is to have something generally fun at launch and then update it as we roll. I’ve done stuff like this before. My favorite part about being an advanced developer is that the more my code expands, the easier it is to add new stuff to it. Be excited, and cya soon. Or get a head start by powering up your Clash of Clans style base which will give some moderate advantage from the race to leveling off the starting line: : https://store.steampowered.com/app/658480/Starfighter_General/

Play Now!

Patreon: Become a Patron!

Paypal: james_sager_pa@yahoo.com

Venmo: @James-Sager-16


Other games and gaming related information, click pictures if you’d like to know more:

Throne and Crown, a Zeldalike
Triangle Mania, a unique puzzle game with strange strategies.

Battlemon, GPS pet collection game

#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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