We want to blow ALL space MMOs out of the water with /r/StarfighterGeneral the SpaceMMO, then turn around and take down World of Warcraft in a year or two with /r/Crystalfighter the first FighterMMO like Tekken/Dragonball where you can actually create your own moves based on leg/arm animations you make(my white whale since 2003).
#First up: Crazy New Technologies not used in other MMOs:
We unlock all your cores on your computer. Most all games well over 99.99xxx% of them only use one core. Today’s games being released may use UNITY DOTS/ECS to unlock them all. -> This allows 10-1000x as many things rendered and processed!
Networking as it hasn’t been done before. Breaks all the rules that no one believes me except my beta testers from 2003 when I discovered it. 1/2 lag aka latency, unlimited action players same zone, and no server fees, so you’ll never lose your character to the game going down… ever. I’m even going to try and manage hiers of development and stuff in hopes the game lasts hundreds of years, but you know how it goes after you die, can’t trust people to do what is right.
Based on a personal pencil and paper RPG (Intergalactic Bounty Hunter). Everyone who played loved it more than every other RPG they played even D&D! We played between 1989 to 1995 every chance we could get. I just make so many games, getting em ready for sale doesn’t always happen. It is rough, but here is my slow attempt at publishing IGBH to get an idea: https://crystalfighter.com/igbh/ The Pencil and Paper version is based on D&D with armor done right, expanded attributes and Wasteland the Commodore 64 game which later spawned the Fallout franchise.
First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored. There is no power cap to begin with, but there are many many many other end game design elements to make it so want to keep playing end game! This is the future. I was giving some RIOT developers ideas on their upcoming MMO on Linkedin and told em they should design for end game, and they said they were.
The MMO will contain “Space dungeons” which are special zones that all players compete for a big reward. Each Space Dungeon has a different win condition and goals. One might be ffa. Another might be FFA highlander mode. Another might be science based phenomena puzzle to solve. Another might be team vs team. Another might be chess team (aka you kill the king) you win. Another might be who kills a boss fastest. Long story short, once a day, these places will drop really good loot predictably either on a timer, or via clue sheet. Then most players will know where to be. And the same guy won’t win every ‘Space Dungeon’ because the rules are dif for each. Starfighter General was orginally a MOBA that I could not find players for, so I kept at it to get a player base. There will be MOBAs in some of these space dungeons.
Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big. I’m sure you can handle this. ;)
There will be resource trading, aka, buy aluminum or other metals one place and sell another like Elite. Space stations will not buy resources unless they have funds to sell, and for different reasons since every npc has 120 personality traits. You too can make and run space stations to buy/sell/trade or be a front for your crime operations.
There will be a PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordinace with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Global chat disabled.
There will be illegal substances like ficitious drugs and contraban weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.
There will later be grand space opera. AKA Live Game Masters will observe the game, and allow players to permanently change the history on their server. I actually know several highly talented game masters personally who are ready to be on board.
Then later, the ability to touch down on ground, and your player get out FPS style will come with proceedurally generated planets and cities.
Of course you have your standard MMO quests and random wandering monsters and situations.
Much like Civilization or Master of Orion 4x games have simulated leaders who cause war, there will be ones in this game who wage war. Maybe you’re like a Han Solo type of guy who just does jobs for money. Then you find out one of the leader is doing bio attacks with nasty weapons or enslaving or torturing people. Then you can morally be aligned against them if your character’s morals believe against that. The idea of active role play even when live game masters are not driving the game encourages us when we find those who would get the spot light on them and get role play time, and be in the history books of the Universe for all future players to see. You know, not all people are cut out for quality role play, so we’ll be scouting game play logs from time to time. Do not try and over act, but know that if you casually stay in character for the long haul it helps your odds to get on stage more.
We want to have some Factorio/Satisfactory influenced elements of automated mining and construction mostly because I talk with Notch the maker of Minecraft on twitter/twitch/etc. He finds my jokes funny and we talk some. I think he is awesome, and maybe if my game is cool enough, I could attract him as an extra casual dev too. ;)
Of course, you have your standard story line/quest lines. I actually was making singleplayer quests/stories… then realized making it a MMO is kinda trivial with the unique tech I have.
The game has solid game mechanics that you’ll want to power up, pulpy action that will drive you in, yet a bunch of rediculous insanity humor Lewis Carrol or Futurama style. The cheesy/tacky humor actually adds and does not detract from the atmosphere because the seriousness of the action pulp of taking out criminals and wanting to level up fun game mechanics somehow actually synergistically enhances both sides.
I have other plans, but this will be a very fun game to come along for the dev ride. Enjoy updates and play the Clash of Clans meets Xwing vs Tie Fighter Mode now & get strong, so when later the MMO comes out in a few weeks, you can be one of the big dawg influencers of the live Game Mastered universe later: https://store.steampowered.com/app/658480/Starfighter_General/
And this is just the beginning!
Thank you for your interest!
God Bless you. Love is the way.
,James Sager aka CrazyJim from 1998 Starcraft days #1 in world in skill, #1 Diablo2 Hardcore and 2003 War3 undisputed #1 in the world(other top players were too intimidated to even play me). I just love games so much, put on average 10 hours a day in gaming,coding and design since 1980. This means I have over 150,000 hours experience in game development, very very likely more than everyone on Earth. They say you don’t master a skill until you have 10,000 hours, I guess 150,000 hours means I’m a grandmaster. So expect a game for the gamers, not a game for the shareholders. I care about video games, not money. Money is only good for helping others which we all should be doing as brothers and sistas of humanity. We should help everyone, even if they’re jerks. Love is the way.
\( ^ __________ ^ )/
About 3500+ hours development so far personally(not including friend’s help).