Recruitorama

Hello,

All with a good attitude can contribute:

We have a commitment to train you on job even if you had no prior experience. This is because in revshare, we all get paid together, and we’re not strictly losing out say paying a 16 year old for years just to learn how to code. Most/All companies would not be solvent that way, but in revshare, the 16 yr old might not make as much money as veterans on the crew, but they’re valuable as investment in our future and the future of mankind by us providing them with skills to be productive in any company they choose to work for. Yes, we’re fine with you training with us and leaving, this freedom shows we’re ingenuous and care about people.

Positions available 6/12/22

1) Design-> Design a new enemy to fight, a space invader, a dragon, a space dragon from… space… Well that’s all I got. Want to design?

2) Coding->Software Architect, Programmer, Software Engineer, Hacker, Code Cracker, whatever, you’re welcome here.

Can’t code? We run like a university style guild training, with no strings, just leave when you want to. Take off hosers, we don’t mind you learning with us. The world is better with more smart people.

3) World building->Can you drag and drop a mouse and cool stuff to make cool stuff places?

4) Music-> Make music? Midi real life music? Filter strange music to make stranger stuff?

5) Graphic ui design-> Aka 2d art

6) 3d modeling->Somewhat useful, lots of unity store stuffs

7) Traditional 2d art, especially anime

8) Website design->Can use now

9) Graphic ui design->Can help on web and game

10) Sound effects->could use bfxr online or just record funny sounds IRL

11) Texture picture taker, go out and take pictures of nature, email me to put on meshes.

12) Writer-> Space stories/plots/characters/joke

13) Voice Actor->Say some fun space lines

14) Digital Rights Negotiator->Try and contact some punk, metal, etc bands, see if they want in. Or any pop culture reference.

15) Recruiter->Let em know of this page

16) Promoter-> Lucrative to a forum poster: Every sale you push, you’re getting up to 1/2 the sales if no other promoters working.

At the Video Game Monastery (VGM), we worship the God of truth and do all things by trust. The amount of hours you put in in relation to hours everyone puts in results in revshare royalties as long as Starfighter General makes money, even if you quit the team. Read more of the strengths of Trust based Revshare: https://starfightergeneral.com/hr/officialContract.html

Would you like to know more?: https://starfightergeneral.com/hr/galaxyforge.html

Interest or yak some? Email: starfightergeneral (at) gmail.com

GENERAL LOG OF WORK JOURNALING:

1/18/2022 Ocean of doubt helps me get a pay wall for goods and services.

Recently Lokesh is helping with a particle effect generator.

1/18/22 I finished an auto importer for Unity

1/16/22 Holy Grail of player controller dots/ecs posted on youtube

1/16/22ish Patch

Rough estimate of work log hrs unit. Revenue divides through the total for fraction:

Michael Richards0.50.5000
Steve Reynolds500
Lokesh13020000
ocean doubt530
Jim4500
Tristian40

Play Now!

Patreon: Become a Patron!

Paypal: james_sager_pa@yahoo.com

Venmo: @James-Sager-16


Other games and gaming related information, click pictures if you’d like to know more:

Throne and Crown, a Zeldalike
Triangle Mania, a unique puzzle game with strange strategies.

Battlemon, GPS pet collection game

#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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