I wanted to launch the MMORPG engine yesterday/today/tomorrow, but UNITY decided to get upset and not work.
What is nice is that was I keep dancing around backups, I started finalizing the design for the core MMORPG experience. So the release of official MMORPG is not stopped, mid Januaray hopefully for MMORPG core.
First week of January for Moba or tomorrow.
SOME RANDOM NOTES for people who like game mechanics
[COMBINATION:
input items:
{
index
Difficulty Quality matter
}
output item
{
Skill modifier
items based on roll
}
}
-> DECONSTRUCT ITEMS Safe/Unsafe->Rip out Modularia
What part do you want to bias saving?
Otherwise, same as above
->Attributes->Calculated things off attributes
->Skills you choose
->Talent tree.
->NPC favor
->Allegiance favor (gives them some experience, like asheron’s call)\
->Liege items (vassal transfers more experince to you), distribute aorund server.
[->Inscriptions. Write on it once per player]
POWER UP TYPES:
% gain
static gains
RUSH BUFF FOR LIMITED TIME(energy use of player)
Global rush
[BUFF OTHER PLAYERS LATER]
List of powerups
Triderium
Xmatter
Scrap
Credit
Crypto
Cash
Mining operation boost: % gain
Triderium operation boost: X/day
Junkyarder: Sometimes scrap picks up more than 1 scrap +5% chance +10% chance +15% chance +20% chance, roll each seperate. OR MORE
+Attribute % attribute modifier
- Attribute static: Between 0 and .5
+skill point -> a roll Chance to level up (skill below x) , guaranteed skill point (level a skill below level X),