I’m making a procedural generated universe. From a software architect standpoint, this presents fun challenges. From a creative RPG maker standpoint, this is extremely fun.
My notes:
(how to keep current proceedural and add more)
Radiation zones unlock more zones
First systems are low level systems. Roll out more.
Galaxy 1 x 3,000,000 systems
Next make another Galaxy when generating stuff, say radiation zones removed
Proceedurally generate type of system:
Star/rogue asteroid/rogue planet/dark nebula/black hole
Hollwo planets/ stars
Unexplored Systems Modifiers
1 Pirate Infested
2 Resource Rich
3 Inhabited by Non Space-faring Species
4 Ancient Ruins With Nearly Illegible Pictographs
Object: Deep Sleep Pods (occupied)
Object: Automobile (unmanned)
Object: Black monolith
Object: Ancient terrestrial space probe (e.g. Voyager)
1) Factions
Stars 1-7 or 100s to 1000s
Star color, size
Red star
Orange star
Yellow star
Yellow-white star
White star
Blue-white star
Blue star
neutron star
Theme:
1) Overbright
2) Nebula
3) Standard
4) Sea
5) Dyson
Planet:
Habitable
rocky planet
asteroid belt
gas giant
metal planet
dwarf
Comet,
Debris Field
pulsar
Ring World
etc etc etc, fun stuff brainstorming. Lets see how fast I can generate this galaxy