Foundation Techs finished

Hello,

Today, I hit a milestone of coding, one that I’ve been trying to make a MMO before they were known as MMO or even existed: 1992. I’ve been coding MMOs for more hours than anyone alive likely even though I have not released one I had working publicly. So I’m releasing the foundation code, which is the base of which a strongly architected MMO will be built upon.

Most game developers are fly by night slap dash coders who look for effect and cash in. As they try and update, they realize their code was not ready for it and they have trouble patching. They build akin to a house of cards on top of a stack of jello. I’ve been coding since I was 3, and I have been through that, and now I’m a grand masterful renaissance style software engineer and designer. Many who know me know me as the greatest of skill in playing video games #1 in a lot of video games I played world even prestigious ones. But not a lot of people know how much this translates into the insight of the core of making video games and what they are about… So I have a foundation… The foundation is humble, and so is my creator, but he’s bestowed upon me some really outrageous creativity and software engineering skills. I’m bragging on my creator in hopes he helps me create this new universe.

That said… Your character progression will be saved. The dimensional alignment (change until the Prime Dimension is focused and stable) will have you go through strange realms. As you collect items and level up your character(s), your progression stays into live version. There is no reverting in this beta unless serious database corruptions happen.

This makes things exciting! It’s like the old RPG that you could carry your character into the next… So you spend weeks grinding just so you’re stronger for the next patch/update/world. We have this going here.

I’m going to give it to you straight: LOTS of features are stripped out. Your fun might be just you logging in, checking out the new world, collecting some gear and waiting for the next patch. And this should be fun since the space zones will be wild to look at, at least. I want to be pushing patches every day or about that… This is a target I know I’ll stumble from time to time as life hits me, but this is the plan.

Expect the first world tomorrow. I could launch today, but I want to make some sort of zone that is pretty neet at least. All the working techs for the game are in as of this hour… I put about 5000-7000 hours into this game so far depending on metrics… And it is all investment for the long haul, a strong foundation, and you can build on it for a long time. I want this to be an MMO you play casually or hardcore for a lifetime, and for it to grow into the original vision and beyond.

Take care, and I hope to have a patch out tomorrow, assuming life doesn’t hit. I could bust tail and get one out tonight, but I want to take it easy for a bit. Thanks for following along this long, shooting for the moon is fun, for even if you miss and get sent out to the stars, you’re going really fast and its a rush!

,Jim

Play Now!

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Paypal: james_sager_pa@yahoo.com

Venmo: @James-Sager-16


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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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