My Patch is Delayed again:
I don’t want to post this, but Unity has bugs that are preventing me from releasing the patch I wanted to release days ago. This has nothing to do with my code, or my ability, and I don’t post things like this unless I know for a fact a problem is not on my end. This is not the first time a product has abysmally failed, I saw the Pentium Bug live. My MMO I was working on in the 90s, went from 486 to a 586 and rounding errors meant I went from a working game to a game I had to fix things by testing ranges. I was told all my life that the computer was never wrong, but it was wrong then.
Unity has a major major major problem with it’s new “Scriptable Build Pipeline”. Unity is trying to get creative, fancy and overly complicated in how to build standalones. The problem is… It no longer does the absolute most basic case: Just building a Windows.exe out of the Editor version. No lie, I spent 500 absolutely wasted hours trying to get standalones made because of these Unity Bugs in the “Scriptable Build Pipeline”, it’s not all of the user’s fault, it is a complete and utter failure by Unity.
I’m encountering this problem again. I spent over 100 hours, yes 100 hours, just trying to get standalones working for you guys in the past two weeks. Unity has introduced several new bugs. I thought I was close to release today, but I am 10 hours into simply just making a standalone today and I’m exhausted. Unity has brought me to the brink of absolute human exhaustion because I want to get these patches out to you, but their software has so many errors. My code is immaculate. I’ve been coding & gaming non stop since 1981. My code works perfectly in the Editor. Somehow, Unity is unable to take the editor code and make it into a standalone .exe for you guys to play.
I’m going to beat this challenge. I’ll be patching… It’s just, I have no clue what is going through Unity’s CEO’s mind to think it is acceptable to make all these random experimental packages, yet throwing away very core functionality such as: Compile to a .exe standalone. It shouldn’t have taken me 5 extra minutes to do this, but it’s taken over 500 hours and counting… Despite these absurd challenges that face me from the bad decision making that tech leaders make, I will keep fighting on. I’m going to get you the MMO one patch at a time… It just happens that this patch is being delayed against my control.
It’s tough too, this patch coming up allows you to acquire a Capital Ship schematic to start researching and building the Gatlisk, the one with the gatling guns on front.
Please pray for me,
Jim
Other people who had this problem: https://www.reddit.com/r/Unity3D/comments/h9oom1/having_trouble_with_unity_addressables/ That guy was two years ago… It hasn’t been fixed. Not being able to share you guys my game is like owning a yacht that can’t leave port.
https://old.reddit.com/r/Unity3D/comments/tzv8bf/addressableassets_dosnt_work/