Unity’s Scriptable Build Pipeline is a Failure

My Patch is Delayed again:

I don’t want to post this, but Unity has bugs that are preventing me from releasing the patch I wanted to release days ago. This has nothing to do with my code, or my ability, and I don’t post things like this unless I know for a fact a problem is not on my end. This is not the first time a product has abysmally failed, I saw the Pentium Bug live. My MMO I was working on in the 90s, went from 486 to a 586 and rounding errors meant I went from a working game to a game I had to fix things by testing ranges. I was told all my life that the computer was never wrong, but it was wrong then.

Unity has a major major major problem with it’s new “Scriptable Build Pipeline”. Unity is trying to get creative, fancy and overly complicated in how to build standalones. The problem is… It no longer does the absolute most basic case: Just building a Windows.exe out of the Editor version. No lie, I spent 500 absolutely wasted hours trying to get standalones made because of these Unity Bugs in the “Scriptable Build Pipeline”, it’s not all of the user’s fault, it is a complete and utter failure by Unity.

I’m encountering this problem again. I spent over 100 hours, yes 100 hours, just trying to get standalones working for you guys in the past two weeks. Unity has introduced several new bugs. I thought I was close to release today, but I am 10 hours into simply just making a standalone today and I’m exhausted. Unity has brought me to the brink of absolute human exhaustion because I want to get these patches out to you, but their software has so many errors. My code is immaculate. I’ve been coding & gaming non stop since 1981. My code works perfectly in the Editor. Somehow, Unity is unable to take the editor code and make it into a standalone .exe for you guys to play.

I’m going to beat this challenge. I’ll be patching… It’s just, I have no clue what is going through Unity’s CEO’s mind to think it is acceptable to make all these random experimental packages, yet throwing away very core functionality such as: Compile to a .exe standalone. It shouldn’t have taken me 5 extra minutes to do this, but it’s taken over 500 hours and counting… Despite these absurd challenges that face me from the bad decision making that tech leaders make, I will keep fighting on. I’m going to get you the MMO one patch at a time… It just happens that this patch is being delayed against my control.

It’s tough too, this patch coming up allows you to acquire a Capital Ship schematic to start researching and building the Gatlisk, the one with the gatling guns on front.

Please pray for me,
Jim

Other people who had this problem: https://www.reddit.com/r/Unity3D/comments/h9oom1/having_trouble_with_unity_addressables/ That guy was two years ago… It hasn’t been fixed. Not being able to share you guys my game is like owning a yacht that can’t leave port.

https://old.reddit.com/r/Unity3D/comments/tzv8bf/addressableassets_dosnt_work/

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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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