Wilbert Sweet- World class model maker

CAPTAINS VLOG 7/9/22 PATCH III PLANS

PERSONNEL ADDING

Got a new dev Wilbert Sweet. He makes awesome models and knows how to present effect of SFX that grip you. He’s a perfect addition. He’s world class and knows I’m world class, so this is great. Nice guy it seems too. Friendships are more important than money any day.

One of my old devs is taking a break and dropped me the Chat window tech before vacation: Steve Reynolds is a really really really awesome dude, nice and friendly and works like a truck!

BATTLE ESCALATION CHAT LOG

I like it, our missle flow will start like this. Here’s our battle escalation. We start with plasma bolts.But then you can siege bases with bombers who have to fly in a straight line for X seconds to fire a long range shot of course if interceptors are out they get the bombers.That’s #1 level.Make sense? The best fortress in the game can be bombed to nothing without interceptors.And bombers generally lose vs interceptors 1v1.So if you send a t1 bomber vs a t1 agile or assault or ram or shield ship, t1 bomber loses unless pilot good.The idea is to start, you need to get AIR-SPAce.I’d call it space space but makes no sense .space dominance to bomb

Wilbert

what about battleships? either with ai controled turrets, or point in a direction, and your turrets slowly move to meet the cursor,

You sent

Battleships are SLOW and cumbersome t1. They help affect the battle.But are dodgeable.Here’s the list of em. https://www.starfightergeneral.com/2022/05/capital-ships/Capital Ships | Starfighter General .These are all designed for Game Mechanic effect.They’re not just stats on a nice graphic, I’m a top dawg at game mechanics like you are at graphics.T1 Capital ships are there to make the battle tricky for interceptors and maybe siege a bit, but are very very very costly to assemble.And when stuff gets destroyed in the Prime Dimension , it is destroyed for good, but everyone can pick up the scrap and try and remake it to some degree. So you don’t always want to bring your big investment around. Okay, so you see bomber vs fortress, vs space control.Now the first missiles will lock on or fire straight. An we’ll have aggressively good ECM

Wilbert

hmmm

You sent

where if you press a button JUST before it hits you, you eject a large chunk of synthetic polymer at itf course you’re limitedYou sentor if you have an advanced shieldYou sentYou can actually eject your shield towards the missile and your shield systems regenerate it.Why I choose this system is that in previous space games I played, you’d see 20v20 battles and one side would fire a zillion homing missiles, GAME OVER! Since the ecm targetted the missile individually.We are using a more AOE ECM so if they spam a bunch of missiles at once, you counter em all at once.Missiles won’t be added for few, but we want em balanced, maybe even to the point of evasive dodging.After that core balance in, I want robotech missles which deal less damage, but hit more often and to more clustered aoe targets, like discouraging PHALANX formations.I’m gonna post our convo to the website, since it will be good for readers to know.

Wilbert

hmm.. first things first. im gonna make some proper ships for you. (Y)Wilbert

sounds good

You sent

Yup, and if you can make consoles.Like look down and see a display IE like the video you sent

Wilbert

you meen UI?

You sent

We have UI.Just no cocpits

Wilbert

ohh you want that cockpit view for the fighters?

You sent

3d cocpits we could slap ui onto the model would be cool

Wilbert

okie

You sent

Yah, we have 72 different fighter models playable now in game.You don’t need that many cockpits maybe just one for agile/assault/shield/ram/bomber

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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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