Hello,
In this video, I explain how game development is like doing a classic cardboard puzzle. First you do the techs[outside frame] then you fill in the middle. Most of the ideas I have on this webpage will be realized as we fill in the middle.
Current next steps:
- Recover from this computer virus.
- Make the loading screen a bit more like a fun flip book. [A test case for a required tech]
- The Tutorial with Lucas/Spielberg feels hitting plot.
- Multiplayer [I have a 2nd computer open now to do this]
So I took it slow last week just establishing techs to upgrade. This week I hope to rapid dev and get a patch or three out. If you know about position/velocity/acceleration, you know that as the frame is nearing completion, position and velocity of the fun content is improving each patch. This is where it is heating up guys, it’s fun just to check on each patch now… And soon we’ll super fun, cuz this game has lots of techs never seen before in any game, and I’ve made games people said are more fun than anything they ever played… So a combination of new techs and unhindered creativity ( Cancel culture doesn’t affect the indie) means it can be better than even television and movies in the cut scenes. Play now, grind and be ready for for universe domination… My bro reminded me of a tech I had in an old MMO design where you can conquer zones and tax them… Ok, I’m chomping at the bit to dev this week. I hope you’re diving in and base managing/raiding.