





- Absurdity Trail: We are adding “random events” like wandering monsters in D&D or encountering trading Indians in Oregon Trail.
- Universe Creation Asap.
- Multiplayer









Those are the talking points coming soon. It’s going to get REALLY run really soon.
EDIT 4:30pm est: I want to get already working multiplayer code tooled in asap, yet it won’t be fun without random events. I thought I might want to proc gen a universe to wander about and hit random events, but I could do this in the current area. So proc gen of the universe is not ahead of multiplayer/random events.
Now that we narrowed it to multiplayer/random events, I could shift focus between the two depending on my mood, or I could figure out what needs to be done first.
Multiplayer always needs to server a purpose. If its just two people doing their own thing ignoring each other, it ain’t multiplayer. Look at World of Wacraft in towns. Unless you trading, it’s boring. They can’t fight you, you can’t fight them, everyone minding their own business. Take away trading and it’s two people playing a single player open world game where art passes by. Multiplayer needs to server a purpose.
This said, I think I’ll have a first zone, beyond just the pyramid moba thing. I think I’ll have it so there is normal asteroids to mine… Then every 5 minutes a glowy asteroid cluster spawns with good drops. Players would truck to that, fight over it. It is not the ultimate in multiplayer, but it’d test out the combat and looting in a team environment which I could expand to better multiplayer experiences.
I think I talked myself into the dev being:
- Get some random events that are fun + mining.
- Enable the multiplayer.
Today I already enabled the music/sound settings finally after all these years ^^
4:45 est Since I want to get Wandering Monsters/Random Events in space, it helps to get ideas from Dalle. I pipe in a word salad of my design documents and sometimes cool stuff comes out. AI literally doesn’t just give art, a picture tells a thousand words. These thousand words a picture tells then in turn gives me ideas. There’s lots of easy ways to word salad, but I find piping in certain specific random words of different classifications of speech: adjective/adverb/etc…. Works better… Even some weighted more than others. I’m almost fully done designing this. So I might as well implement the work parts going. I can think while I work.