Many of you know Diablo 2’s influenced game Path of Exile and their Talent Tree:

Basically it is a big grid you move around as you level at your choosing to get powerups of your liking.
To make leveling more fun, I am being influenced by Path of Exile that was Influenced by Diablo 2 and making one for Starfighter General today and tomorrow… It will help me encapsulate the game’s powerup structure for other things like items and power gating boss battles.
I started laying out the directions people may travel almost randomly by adding in many roles a space farer could maybe enjoy:(please endure my humble sketch)

Then I remembered I have an elemental chart I want to run with from Battlemon:

So I’ll try and align each vocation along the axis of the elemental chart.
I have 400,000 ai art images and about 10,000 free art images, by which I can make the background look really cosmic and neet. I’ll do it like a puzzle by seeing what power ups I want, then surround the background faded cosmos and stars with images similar to that.
Though I have enough to finish already: Creativity is unlocking itself from many angles:
1) I can position the vocations based on their alignment, say totalitarian warlord might be corrupt,joker may be chaos, drifter wind, animal empath nature, etc.
2) I have a list of about 100 power ups, and I could maybe organize it with them or get some more vocations.
3) AI art is good for creativity too.
Long story short, I’m working on a Talent Tree like Path of Exile. I want it at least 3×3 full screens wide,but no limits. This is looking good to have a final design by tomorrow and partial implementation. Again. I chose to do this first to put a nice frame on the over all power ups and power levels ascribed to and plateauing (aka beat stronger monsters because of x/y/z power like any rpg), and for leveling to have a better sense of achievement… Leveling is designed 20 min,60min, 2 hr, then 4 hr intervals for a while, so it’s like a break time and feeling of accomplishment, it’s good to give a player a look up to see where to get ahead.
That said… I think the goal of any MMO is to make the player look like he can build toward something: A better base, save up for a capital ship, gain a bigger fleet, control a star system, have an alliance, etc… Always be looking for something better, and the player will feel what they are doing matters and they’ll want to keep playing.
Also I cannonized some of the space magic:
Mutant Powers: Magmenos-Potentia
Space Wizardry: Choro-Veneficus
High tech space tech likemagic: Prochori-Tech
Ancient Space Relic Arch: Leipsano-Chorology
Abysmal horror arch: Chaodo-Frikology
Time Space Archeceology: Chrono-Chorology
Dimensional Magic: Diasti-Magea
Insanity Projection Magic: Parestisi-Provoli
Miracles: Theology
Friends with animals: Empathia Animus
Gladiatorial Summoner: Servus Vocator