More Ambition! Prime Dimension Patch!

We’re still aiming for an ambitious patch next one in the next weeks: https://www.starfightergeneral.com/2022/11/ambitious-patch-coming/

Yet, we got a couple people on board that can work parallel with me and quite possibly get the galaxy done as well!

I’m not sure how big we want the galaxy… In my mind, I want to out do Elite Dangerous’ 400 billion star systems, and with proc gen, lets be honest, that’s just a number. You could make as many star systems as there are limitations in your random seed tech. If I’m lazy and don’t spend a few hours upgrading it, we could make 340282346638528859811704183484516925440 star systems… It’s not an exercise in anything relevant, just gamesmanship… It’s why Xbox did not sell XBOX2 to compete with Playstation 3, but made it Xbox360… (imagine grandparents buying for their kids,’Why by a 2 when I could buy a 3?’) Anyway, digressing…

I have a few choices when proc genning the galaxy, and I didn’t think through it since I wasn’t on that path, but when you have a team, you can travel many paths at once. Let’s logically look at the proc gen design of Starfighter General. There’s nothing in here, players can’t know, and no spoilers coming.

First Options of Design to look at:

If the galaxy is 10s of trillions of star systems, and I have 10,000 players, that means each player has about one in a billion chance to run across another player in a system…. Like you’d never see someone unless I made hub town systems, summoner/beacons to gather players, or a radar to see player activity…. Suboptimal

If the galaxy is too small, there won’t be anywhere to explore, you’d get bored of lack of stuff to look at.

Maybe I want to aim the galaxy size with the premise that you’ll see another player 1 in 100 randomly if the player base is 10,000. I just looked up World of Warcraft and they try and finangle it so each server only has 10,000. I have no cap on players in mine, so WOW has 1,000,000 concurrent players often, and I’ll have about 10 servers, my upper best case scenerio is 500,000 players per server. This would mean randomly players would see each other 1/2 per sector instead of 1/100, but this is not exactly right… Due to bell curve distribution of players not going to cruddy zones, a loner could probably find a system 1 in 20 no one there if desired. So yeah, all those numbers sound good if my premise is to want 1 in 100 to find a player randomly if player base is 10,000.

10,000 * 100= a nice cool boring 1million star systems for our first spit ball estimate

There’s one other reason I do no want quadrillions of star systems… While it costs no memory to create the system, I am allowing players to destroy/alter systems. Even store keepers and NPCS will be growing or shrinking their business or if they get too rich, building a fleet to cause trouble or guard stuff. So there’s a long term memory cost in each system though they require nothing to start. So lets do an estimate on memory costs, for this is the biggest thing with proc gen maps that change, in any genre, not just space.

My server… lets say has a capacity for 50 GB,not huge, maybe move servers if I can’t get it higher, but for starters,its there, def want 1 tb server disk,right? Yeah, lets go with 1 tb since this is a long run game and some hosting solution can drop 400$ on a 1 tb ssd forme, that’s silly if they can’t. Heck there’s a Sabrent 8 TB SSD going for only 2,000$. Alright, going to design around that guy, say we have 8 TB to work with… and I can ask my server team for custom solutions too, but we just spitballing here.

So we have 8 TB and a million systems. This means we can divide the million systems from the 8 trillion storage to get our storage per system, so you drop a trillion to a billion to a millon. So we have 8 meg to store info for each system… And to be honest, that sounds fair. 8 meg a system is more than enough to store CIvilization/Master of Orion style localized data for armies/fleets/economy per system. Great, so 1 million systems looks good on paper! Dr. Evil would approve I guess.

So we did some game design in this blog, I’m going back to coding.

Play Now!

Patreon: Become a Patron!

Paypal: james_sager_pa@yahoo.com

Venmo: @James-Sager-16


Other games and gaming related information, click pictures if you’d like to know more:

Throne and Crown, a Zeldalike
Triangle Mania, a unique puzzle game with strange strategies.

Battlemon, GPS pet collection game

#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


Posted

in

by

Tags: