Random: If the Matrix Sequel opened right

James Sager Articles

In the Original Matrix, two ‘mistakes’ happen.

One, the claim that humans generated electric with no input energy is impossible.

The other, Neo used magic powers on squids outside the Matrix.

IF THEY MADE THE NEW MATRIX SEQUEL RIGHT IT WOULD HAVE OPENED:

-Running and stumbling scene of a bunch of Matrix people, doing a tactical retreat, behind garbage and pillars down a subway, as chased by only slightly overwhelming forces of squids-

Neo’s inner voice Narrator,”We should have known.”

Narrator,”We knew, but we should have known.”

Narrator,”Humans don’t make energy without an energy input. I can’t use powers in true Earth. We just in another layer of the Matrix! “

cut to:

-Some shouting commands for tactics,shooting, people making fun choreographed hits or tuck and rolls-*

-A tech type character notices on local radar, “yo something big’s coming! I think we should book it”-

Neo replies,”Yo,we’re already booking it. What is it, how big?”

-Tech starts scootching back slightly advancing his pace in the tactical retreat,”I don’t know what it is, but it’s big, and there’s a LOT of them. I really think we should book it!

Neo shouts,”EVERYONE, WE GOTTA BOOK IT!

A girl or tank character goes,”We already booking it!”

Neo shouts really LOUD,”BOOK IT AS HARD AS YOU CAN!!!

-Then the whole crew starts running full retreat from a tactical retreat-

-Whatever big threat busts through the walls of subways, crushing through the debris and stuff they were hiding in, accelerating at them, just obliterating the walls and ceiling-

Just as the threat is about to get them, they get to the end of the subway tunnel, which leads to a huuuuge fall down a collossal tech shaft with lights, auras and other techno dazzle.

-Everyone stops at the edge, some wavering to induce vertigo in some theatre viewers not seeing the bottom of the shaft, others showing visible concern ‘not quite fear’-

-just before the big threats carving up pavement,walls,ceiling and all the garbage,pillars and lights in between the tunnel certainly grind them up-

Narrator,”If only we would have known what we already knew, things wouldn’t have gotten this far out of control. Dammit why don’t we think!”

-Everyone jumps down –

That’s how it should have been done, Fix the plot errors of the first Matrix, and open freaking bad ass, but we live in Cancel culture era, it’d probably be changed on the cutting floor to foreign countries.


Why do I post this? This is the type of writing you should be expecting in Starfighter General come February. We’re still on pace for a patch this week or next And February towards the end, we should have some plots in. I study story writing and movie making, thank you MST3K, and I have so much creativity welled up in me, I can’t wait to release. Software architecture is very logical and takes a lot of time. You cannot express your creativity until you do thousands or tens of thousands of hours of work… It’s an incredible frustrating, yet passionate experience. People have told me my current storyline is better than most every sci fi even better than Starwars and Startrek in their peak… I’m not too sure, but I have a HARD hitting storyline, better than 99.995% of video games, easy. Lets go, power your base up, be ready!

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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway's manager was mocking what is today's standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain't a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can't go below so you're always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn't found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain't even players at first, just NPCs waging war. Who's side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn't mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder's RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn't want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It's really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up... That's the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can't get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily... And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics... It is like a symphony of fun.

Game made by a soul gamer out for the player's best interest. 150,000 hours experience #1 in many online ladders world. I don't care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don't help me, it's still coming out.

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