Online Registered Mail Patent: Optical Local Positioning System

Registered Mail Style Patent: Local Positioning System / LPS games

Global Positioning System is a great system, but due to military concerns it is not precise to the centimeter.

For systems where you might want to have a robo mow your grass, plant and maintain a garden, automatically maintain your gutters, collect the mail from the mail box automatically or out door augmented reality games involving precise position of your actual person, you need more precision. So I invented Local Positioning System by Optics

The way this system works is basic hardware:

1) A flying drone.
2) Arduino or other drone robotics controller to interpret code.
3) A downward facing camera with optical recognition software.
4) A tethered attachment to flyin drone underneath it to pick up and drop (possibly an electro magnet for alignment of grasper and mechanical lock once grasped).
5) Colored sphereish pylons the drone can pick up/drop and identify with optical recogniton.

Peparatory Step 1) Program the drone to identify the pylon

You do this by using optical color recognition to position the drone. One solid color on another solid color background is easy for modern computer optics to identify.
You will have a large circle now in memory. You can use the position of this circle to thrust the done left or right, forward or back to position drone over the pylon.
The radius of the circle will give the drone an idea of the elevation height of the drone. Locally to this pylon, the drone already has some local positioning system awareness.

Peparatory Step 2) Program the drone to grasp the pylon

You will do this by:
2a) Positon drone over pylon by the Phase 1 way of knowing position by centering the pylon in the middle of the frame of camera.
2b) Drop the drone’s altitude where the circle is the expected radius of an extracted lift is able
2c) Turn on temporary electro magnet to dock or other sensors, docking handshakes could get complicated.
2d) Once docked, engage a mechcnical lock as to not waste energy in electro magnet and also to have more strength in hold.

Perparatory Step 3) Once a pylon is grasped you can move it.

3a) gain a little altutude
3b) Moving a pylon is done by thrusting left right,forward or back for x milliseconds


Okay now you’re ready to make Optics LPS by Optocs or O-LPS, or OLPS now, or LPS since there is no real other accepted system that does LPS well for now.

Phase 1) Give the drone it’s tools.

Set down 3 pylons of different colors that contrast with the ground. Set them ground by hand somewhat near each other so the drone sees all three when picking up one.

Phase 2) Guestimation setup of a triangle.

The drone picks up one, thrusts a set time forward and a set time right.

Phase 3) Evaluation

The drone drops the pylon, flies up in the sky and examines it’s work. It now has some preliminary the data of how far it travels per the set time.

Phase 4) Attempt to form a more perfect triangle.

With time, the drone will go down and pick each pylon and reposition it until it has a very solid looking Equlilatoral Triangle. Each time it thrusts for X milliseconds, it tracks how far it goes & collects improving and improving calibration data about its self. Used long enough it will know how much distance in meteres it travels if thrusting for X milliseconds. This data helps the drone fly. This equilatoral triangle is the core basis from building an OLPS field.

Phase 5) Building outward with more calibration pylons.

The drone then takes pylons from a resevoir using the equaliatoral triangle as the core. It places each pylon X meteres from the triangle in a square or triangle design. Your OLPS field is now done and you can use it.


How to use:

Video game tag: The drone stays flying up in the sky looking down. The user, say a player of a game might wear another color that contrasts. The drone knows the position of the pylons & their relative size by hard coding. So the drone knows the distance between the pylons and even extending out of pylons somewhat. If the player is playing tag with virtual enemies in game, the OLPS drone will be able to know if the player overlaps with the enemy by position. The player will know the position of the enemies by seeing them in the head set and trying to run away. You could play tag like this, or a virtual Pacman(tm).

Gardening:

Planting:
1) You could have a drone attachment mow the grass down to the roots or run a ground based robotic plow guided by OLPS prepare the earth so less competing weeds for crops.
2) You could plant a garden since you know the boundaries of the garden and got precision down to the centimeter to poke a hole in the soil with a tethered stick attachment, and then deposit seed.
3) Later the drone could stand idle each day, recharging and come out if weather permits, gather water and drop it in each hole.
4) A much later complex version could optically identify weeds from the budding plants being made to deweed them. These later complex drones who can identify plant leaves by type could fly around your permiter of your house(by defined in OLPS) and eliminate all your poison ivy.

You could sell automatic gardners then where you sell a drone, pylons, bins and seeds. The home gardner would just put spacing pylons on the outside of their gardens.

Mowing grass:
1) Similiar to 1 of Planting. Once you identify your permiter, the drone makes a map of your property.
2) In an editor, you can block off the parts you do not want mowed.
3) Whether a drone or robotic lawnmower, it uses this info to mow your grass auto with efficent algorithms that path and learn.
One challenge with a mower would be safety, but the bigger challenge of staying in the yard and off obsticles is solved with OLPS.

VIDEO GAME FOOTBALL:

The drone makes a standard 100 yard field that you scoped out is flat and without obsticles… It doesn’t need lines. The drone drops pylons. You or it replaces them with circle markers you don’t trip on or possibly ecofriendly color spray. Now it knows your positon on 100 yard field. Put a vr helmet and you can see 21 other players, 10 your side 11 their side. Add a gyroscope to know which way you face, and the standard vr dongles can see how well you throw. Suddenly you’re a quarterback in a football game outdoors with virtual players. WOW!

There’s so many other uses to Optical Local Positioning System. I’m glad I can Registered Mail Style Patent now or I wouldn’t be sharing my many ideas with the world. I have had so many multi million/billion ideas but now idea how to protect them since the patent system does the opposite of it’s intent to help the small guys…Instead the patent system rejects small guy’s patents we can barely afford, and allows big players to collect patents on things everyone already knows to keep out small competiton. The system is corrupt, but I found a way by the old registered mail system that I can share my ideas with corporate interests and university researchers.

Video Game DOOM:

Slow enemies you need to run around shooting while you jogged.
Fast ones you need to shoot as a skill shot fast or they get you.
Med, half and half.
ranged, shoot and take cover.
Flying, they dive bomb harass you, pay attention in the air by looking around.

Anyone can use OLPC for free, but I would like a 10% royalty on commercial products, which we can reduce to quite small if you negotiate. I put the 10% out there for those who attempt to illegally use the idea without contacting the author: James Wilbur Sager III

God bless,
Have awesome,
Jim

Play Now!

Patreon: Become a Patron!

Paypal: james_sager_pa@yahoo.com

Venmo: @James-Sager-16


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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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