Soon NPCs roleplay better than humans.

This is the future of gaming: The following will sound unbelievable… But I think the days of multiplayer in order to have games have extended role play are going to go away in the next 5-10 years. Let me explain, I have credentials of a futurist always predicting things like this as you can see at the end of this post verified by history website archive . org.

This is the future of gaming: The following will sound unbelievable… But I think the days of multiplayer in order to have games have extended role play are going to go away in the next 5-10 years. Let me explain, I have credentials of a futurist always predicting things like this as you can see at the end of this post verified by history website archive . org.

Lets start with a use case: You’re playing Grand Theft Auto, hit someone with a baseball bat, they run away and you never saw em.

Now lets imagine if GTA had a Memento NPC data pool of all NPCS in the game. Instead of generating a NEW NPC, it grabs one from the array. This NPC has a “HISTORY” class to remember what you did. So you hit him with a baseball bat, you forget about him, but he does not forget about you. Later you show up in a dark alley and a guy comes out,”Oh hey Tommy, remember me, you wanted to play ball, but I didn’t have my team, so I ran to get em. I was the visitor now, but now we playin on home turf and I have my team.” Then eight guys come out to block your exit from the alley while the guy beats on you. If you attack the guy all 9 attack you… “HISTORY” Class is one element of The Memento System.

In addition to “HISTORY”

There’s “Personality” of 122 sliders like Civilization or Master of Orion Rulers. You know those work when rolling dice for decisions.

There’s “EMOTION” or sliders that change during the encounter ‘rage’, ‘attraction’, ‘curiosity’, ‘disgust’, ‘fight or flight’ etc.

There is “PROFESSION”, what the guy or gal does for a living.

There is “Life Goals” of what they want to achieve.

Then of course boring “Inventory” “Character Sheet of the NPC”

When encountering the NPC, the result of what they might do goes through rolls that may use any number of those traits through methods, just like Civilization… Except, its every NPC, not just the rulers!

So NPCS end up simulating real life people, except without players who will be griefing you as you find in online games… So offline games involving NPC will actually seem more like Star Trek, or Dune, or the Star Wars universe as the NPCS seem more human than human…

The caveat which is solved by AI is that the final response might be a single line of text such as,”I choose not to trade with you.”

So eventually it’d get repetitive… Except we can now train AI models for ‘surfer speak’ ‘Rich aristocrat speak’, ‘Jamaican speak’, ‘Jive’ ‘Karen’, ‘dry british guy’, ‘soccer hooligan guy’, ‘humorless German’, ‘Cajun’, ‘Austrailian’, ‘Canadian eh’, etc etc… That one text line output then gets fed through the AI models.

EVEN better is that you can use a proc gen number, an int to store their lexicon. Based on character’s intelligence and some random other rolls, you give a guy limited vocabulary. Like some ‘surfer speak’ would never use the word Cowabunga, I know I wouldn’t. If I’m going to go multisyllable, it’s Tubular all the way.

So “HISTORY”, “PERSONALITY”, “EMOTION”, “JOB”,”LIFE GOALS”,”STATS”,”INVENTORY”,”LEXICON” and suddenly you have NPCS that simulate real people quite life like. This ain’t my first rodeo innovating the video game world, but I’ve never been compensated for advancing technology. So I protected this one with a certified registered mail ‘patent’ to protect the IP. If you want to negotiate to use it, I can go as low as .1% of your revenue. If negotiation is avoided and you use it anyway, it ends up being 10% if legal has to get involved. I’m no jerk, but I’ve been criminally ripped off by literally all the big players in tech except Valve and I have to stand up for my rights now in my 40s so I can finally pay off student loans and live in a place with running water.

Some credentials: I’m a game dev since 1981, when I started coding age 4. I’ve invented very major things in the industry such as ANTI-Cheat that’s the foundation of Blizzard/RIOTs core cybersecurity. Heard of Player Tribunal, I invented that calling it Player Policing to combat 1999 Starcraft Battle.net abuse on ladder where I was #1 world at the time: www.crystalfighter.com/a.html Blizzard never hired me due to Big Tech discriminatory culture(as many of you are aware). I’m not only #1 world in a bunch of games, I’ve invented many multimillion/billion techs before they went big as seen on my resume: https://crystalfighter.com/bin/JamesSagerIIIResume2023NeoRenaissanceSoftwareArchitect.doc I have 150,000 hours coding, game design, and gaming combined, and many gamers call me the GOAT. I was world famous pre-youtube era, trust me, I know my stuff.

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Paypal: james_sager_pa@yahoo.com

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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

or

Get and Play Starfighter General for Free (type of morally good free that doesn’t exploit or abuse players and gives all the content available).


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