That’s the final form in concept art. It will be more Harryhousen in actuality, changing rates of frames, parts flickering in and out, moving at incredible speeds… Warping arms to grab ships anywhere on the battlefield and tossing em like a wrathful gleeful child.
Before you get to that: “Space is not a prison. She is.”ProfileA colossal dreadnought shaped like a fractal crescent, as if part of it was carved out by a cosmic predator. The hull seems unfinished — not because it’s damaged, but because parts of it don’t exist at all times. Portions flicker in and out of phase, appearing only when light catches them at the wrong angle.Around it spins a halo of hundreds of semi-stable warp bubbles — perfectly spherical distortions, refracting starlight like lenses dipped in oil.Signature Power: Eventide Disjunction FieldThe ship maintains a persistent cloud of warp bubbles around itself. Within this cloud:Any ship partially caught in a bubble is bisected(half teleported away, half remaining). The detached portion disintegrates or implodes almost instantly.Full capture teleports a ship– but to a completely different region of the battlefield, often hundreds of kilometers away, isolated and vulnerable.Bubbles drift unpredictably, like dandelion seeds made of bent spacetime.The Matriarch can pulse the field, forcing the entire bubble cloud to expand outward rapidly.Anyone too close is shredded.BehaviorIt doesn’t aim the warp bubbles.It shepherds them, drifting slowly and letting the field do the work.As you get closer, sensors begin returning contradictory distances, inducing that nausea of impossible geometry.Your fleet command UI glitches because the coordinates literally change












