Multiplayer Code looking good

James Sager Articles

Like in the next few days, I’ll add lasers, collision damage and we have an official MMO. I am the codiscoverer (2003) of Rollback code used in all today’s fighting games today. I invent new stuff used in computing and gaming all the time. …

Development CYCLE Philosophy

James Sager Articles

Hello, there’s parts of my game I want to get done, but there’s huge tech hurdles to get to them. Instead of breaking my neck wanting to be creative but just conquering techs, I’m entering a balance mode now. My daily routine will be: …

EXCITING STUFF! The Boring Stuff is over!

James Sager Articles

Guys, I just pretty much finished DuhVersion which will sync my computer’s file systems together. I need synchronized computers to debug multiplayer. Multiplayer works already for ship position/rotation, and it’s over twice as crisp of any video game you ever played. The latency is …

STATUS REPORT

James Sager Articles

DuhVersion my version control only needs download part finished, upload/ scan for modified files is done. Then I can code the MMO finally,probably only 20-40hours to finish networking and 20 hours to make the core fun. A few weeks best case scenario. My item …

I’m writing my own Version Control Today

James Sager Articles

Took two weeks to get my SFTP code out of the archives. Then real life struck for a while. I should probably be able to bang out Version Control soon. Within 1-14 weeks after that we should be an officical Action-MMORPG to build from. …

One Tech before MMO

James Sager Articles

I found my SFTP code. I’m theorizing how to do it. The Item categorizer is almost ready. Once my SFTP code becomes Duh Version, my version control to make up for GIT’s lacking, I should get the MMO done in 1-14 weeks. We’re so …

Lookin’ Pretty Good

James Sager Articles

Today I turned back on my AI art generator, and it is upgraded in many ways. It auto generates AI art daily for myself, 7,000 images a day. Email starfightergeneral@gmail.com if you want the software, it’s custom, no one else on Earth has what …

Two Techs before MMO

James Sager Articles

I’m having trouble finding my SFTP library in my backups… So I am working on an AI art categorizer which allows my friends to make aliens, items, anomolies, planets, etc for the game. Apparently I have 800,000 AI art now and growing. I need …

The Cosmos and Serendipity

James Sager Articles

So as I close to 40 years of game design, I happen to have to upload 40 years of game design docs. One of the curses of becoming an advanced software engineer is that your brain becomes subtly less creative and much more logical. …

Massively MMO Multiplayer Online Cometh

James Sager Articles

I spent last week just doing housework mostly an some light coding. I needed to get two ‘puters together to debug, now I have that. In order to keep both system synced, I need to transfer files between em. Normally you use version control, …

Meet the Alien Trash Talkers

James Sager Articles

Here’s some fodder aliens aka dumb aliens that trash talk and attack you like most MMORPGS: It’s fun to watch a bit though to see what is coming. Later trading/hailing/recruiting/quest getting will be added. MMO hopefully generally in by summer. Multiplayer tech is already …