Base Bud 4000

James Sager Articles

Base bud 4000, the long awaited adjutant is near. I might just ninja a patch out with this guy because I sandbagged so long and he helps new players. It dawned on me how to make him fun and not booooooring! Base Bud 4000 puts the Taunt in adjutant!

Status

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Yo, I haven’t updated the dev work flow status lately. I want you to know I’ve been working hard, but trying to keep my health on the up and up. I want to make humanity as many games as I can before I pass on, and no sense in burning out twice as fast when it doesn’t even produce twice as much. Software engineering man, it’s its own trip. If you ain’t a software engineer, you’ll never know the depths. ;) Software engineering makes rocket science look like kids play, and video games are the most difficult while society thinks video games are literally kid’s play. Hah, anyway…

What I’ve been up to:

Chaining sounds together for encounters so that aliens can hail you is harder than it should be,but now that it’s done, it will be easy.

Databasing 500,000 2d images took a while, but it’s done. Now I can use em in for items/aliens/anomolies/etc.

I have been extra double checking the story missions to make sure they’re as cool as they can be. Unlike boring MMORPG story lines of other gaming companies, mine hits the feels. People I articulate it to say it sounds as good or better than peak Starwars/Startrek. And I am not inclined to disagree. I believe in a spirit of love that lives inside of us and has the power to do anything for real… This power of love can inspire us to do great things.

Items are mostly going to be things to sell, and some Ph@t L3vvt Caches to open later. Ph@t L3vvt Caches are always dated so you can get anything from that patch and a few/all after it. A great way to get legacy content or trade to people who desire legacy content… Aka this is a huge thing to mine today to prepare for the future.

Leveling got a bit less ambitious for this patch, but leveling will go beyond full ambitions as we start doing increasingly frequent patches.

Finally a big thing I want for the next patch is Base Bud 4000, a fun tough guy robot that sounds like he’s trying to get you to buy Monster Truck Rally tickets while he helps you build your base.


Looking past this patch to next patch:

  1. Trade encounters
  2. Social hello encounters
  3. More Story missions
  4. Radar
  5. Targeting
  6. Skills
  7. Open Universe

The Year of Fun Patches

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Happy New Year!

This year will be the year of fun patches:

Lots of fun encounters like Gaben:

Lots and lots of fun aliens

Some challenge you to a race,some trade, some just shoot the breeze, some just shoot you. You have anomolies, random quests, story missions, etc. We got it all. Each patch, just adds to the database.

Somewhere along the line, we enable multiplayer(the tech can go in any day, just no point unless we got a population playing).

We’ll add the galaxy and that’s the core.

We’ll keep adding items/encounters/etc etc etc.

FUN YEAR!

HAPPY FUN YEAR!

DO NOT TAUNT HAPPY FUN YEAR!

OK, last major tech added

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Whew, it’s TOUGH man! I burned down all my resources and time to crunch this last tech out. It seems trivial, but now I can drop AI generated art items. This means tens of thousands items will be going in. It taxed me, took me weeks… But there’s nothing stopping me from adding story missions, random encounters and equipment in now. I’m gonna take a breather… This was quite taxing to make.

Finished DOTS/ECS tech: Celebration

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I finished finished DOTS/ECS tech which is parallel processing and neigh impossible to do.

Now I’m on victory’s road making randomized items/randomized encounters.

Have a celebration song:

My friend SHERIFF BUFORD #1 mastery world Dr. Mundo in League of Legends knows his deep cuts! In cancel culture, we digging deep cuts! This one reminds me of Cowboy Bebop lounge style which is EXACTLY the Bounty Hunter style Pulp Fiction crossed with humor of the Intergalactic Bounty Hunter universe anthology…. IGBH came before Cowboy Bebop, but I never published it. So its weird IGBH was before and comes after in Starfighter General. Enjoy celebration jazz rock pulp music.

Random Items/Random Encounters/Leveling

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Ok, so the employees were false alarms, they didn’t help, and I upscoped in a way that was optimistically expecting em. I downscoped, and soon I will have random items/random encounters/leveling in. I’m finishing off literally the last small bug before I start massively databasing in items. Starfighter General is a large game, and will have millions of art pieces in it many of which will be items, but not this Tucan on a Discoball planet, this is just for fun.

Tales from the Strange: Finished masterpiece, not published

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I have a boss that had a team of 5 spend half a decade making a masterpiece,and when we finished, he didn’t want to publish it to make the team money and push updates… Can you encourage him? This is no marketing scam. This is for real.

Invisible walls are annoying, except you permanently see them if you walk into them. Then it’s fun!
Some deep rares have intrinsic specials like magic find, extra damage, shield, armor and such. This is no average loot game.
51 Vastly different hand crafted challenging levels
Though you did not need to craft, you could get special powers in your items depending on the quality of material and quality of gem you infused the crafting with. Gem infusing was optional. The crafters also level up as you use them,increasing the potential power of the equipment you craft.
Treasure Runs every 10 levels. Get loot, but if you don’t make it to the exit, you don’t get to keep it!
Some stats the player gets to see, and distribution of statistics on leveling up!
4 champions to play, 3 need to be unlocked by beating the game.
Puzzles and traps that can hurt the enemies too!
Jeweler crafts magical rings if you have materials,or train him by having him combine gems to superior gems.
Leather Crafter tans hides and forges leather gear. There’s a cloth weaver and metalworker too.
There is much to find and discover in the many dungeon levels.
Rings are harder to find so they often increase your combat ability when found. This one is too high level.
Dungeon Run even Questing System

We were going to keep updating it with more hand made levels, random levels, original loot, monsters, quests, multiplayer, kingdom conquest etc… But Dave just became discouraged when after being ripped off by MTV/Shockwave/Defy Media then later Apple, he didn’t think Steam would be nice either. Please leave a comment here or on the youtube encouraging Dave to release it. This is no marketing stunt. This is five years of my life working hard for a guy to not want to release our game. I think Dave is in a dark place now after being ripped off by MTV and Apple computers. I know Steam/Valve are good guys, so cheer the guy up man, tell him the game might sell or you’d like a copy. I’ll give free keys out to people who encourage Dave if and when he ever comes around and publishes it.

Dungeon Run Blackroost Keep

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I’ll give free steam keys to everyone who says a nice word of encouragement to David to release this game.

Game is like Gauntlet 2 from Arcade, jazzed up:

Can you leave a comment to encourage my boss to put this on steam? I’ll give you a free steamkey for saying something nice if he does take your advice and releases it.

I need help convincing my boss to release the game, I tried to push him all year to launch and I feel like the bridge is burnt. My only recourse is to petition the community. Maybe you can convince the man he did a good job. My heart is wrenched because we toiled 3 years in a team of 5 and I think this game is awesome, but he doesn’t want to release because every other game portal ripped us off.

An older version of this game got 4 million plays on Shockwave and they promised my company $0.25 a play. This older version did not have random rares, leveling, town, quests, hero power moves, etc. MTV/Shockwave/Defy media did not pay us what should have been around 1,000,000$ My boss was discouraged that they ripped us off as well as ‘another Big Tech that you can’t speak against’ doing something similar.

My boss is in such despair. He had a team of 5 work really hard work for three years to make this game, but since Big Tech isn’t honoring their contracts with indie, he thinks Steam/Valve will be no different. Can you please leave a comment to encourage my boss? His name is David. I think he’s one of the best user interface guys in the world.

I can do a better quality video if you want. This one was filmed on a potato.

My boss doesn’t think we’d ever make money on this game so he refuses to publish, he has such a negative attitude, he doesn’t know Steam gamers may like this.

They said it couldn’t be done. So I did it.

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When I asked if Unity DOTS had a bug, they told me what I was trying to do was impossible. Official Unity devs acknowledged the bug, but random hiveminders would not let it go that what I was doing was completely impossible. So the next day I prayed and we did it: https://www.youtube.com/watch?v=sJkNxhC_m8k

If you don’t want to watch an hour long video of all sorts of fun conversations and various warp permutations, check out this short, like watching warp out the side of the ship.

If you want to see a bunch of discouraging naysayers, check this out: https://old.reddit.com/r/Unity3D/comments/z6hyel/can_someone_take_a_look_at_this_weirdness_im/

Never let em tell you what you can’t do. Just pray and you can achieve anything!

Besides this warp tech, I have parallel processing DOTS/ECS to get 100x as many things rendered on screen, and a new networking technique that allows for no real cap on action players in the same zone… We’re in a different dimension here man, enjoy following along in the Starfighter General development arc: www.starfightergeneral.com

I want an update before Christmas that’s fun, and maybe drop a Gauntlet 2 style game with random loot and town on Steam called Dungeon Run, but I gotta convince my old boss to release it. It got 4 million plays before we upgraded it with town/random loot. Apple took it down because they didn’t like us personally same way like they are doing with Elon Musk.

What can I do in 25 days?

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There are 72 screens of Talent Trees:

I’m generating 1 million outer rim Star systems

I’m allowing you to go warp and see the systems whip past you.

Then in the new system, the star sky box is unique to your zone.

You can pick a new star system to go to by looking around you and choosing by color of star, like Master of Orion 2 had qualities of stars. Then aim there and hit warp!

This is fun, but A LOT OF WORK! If I get this done by Christmas then January I should get multiplayer in, then I can focus on quest contents and more items, etc.

Addicted to Upscoping

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I wanted a patch that was just more random encounters, random loot and leveling

Employees coming on board made me get more ambitious tho they are tentative.

I mostly made a talent tree. It’s 72 screens big, comparably to Path of Exile. I want to post images, but I also do not want to spoil it.

I’m giving a stab at a proc gen outer ring galaxy today.

If I can generate an outer ring galaxy(designed for player’s first levels), then I need to simulate 64 bit space,and add warp.

If I can’t proc gen the galaxy, I’ll reel my ambitious back to random encounters/equipment/leveling.