Ambitious Patch Coming

James Sager Articles

Next patch will probably be the first really really fun patch, but what is better, it will be funner and funner til its chillin as the most funnest of the games trying to be fun. Break it down:

  1. Items Drop/Pickup
  2. Inventory System
  3. Character Sheet
  4. Experience gain + level up
  5. Wandering Monster Attacks
  6. Anomaly Science investigation
  7. Lost ship looting
  8. Merchant Traders
  9. Faction friending some monsters and enemying others
  10. STORY MISSION ADVANCING! (People I tell the Story mission, they tell me it’s better than peak Starwars or Startrek, I get deep heart jerking reaction… Trust, it is gonna be good!)

It may take a while, but this is gonna be the biggie funs patch

After this, big moves will be:

  1. Crafting
  2. Generate the Galaxy.
  3. Multiplayer.
  4. Conquer Star systems like Master of Orion 2.
  5. More Random Encounters
  6. Game Masters

GABEN: Meets Random Backstory

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This is funny to me:

Next patch: Anime boy with random backstory, inventory, random drops, more random monsters, and leveling up at least.

Later radar, proc gen universe,more content

Then networking goes in, less than 400 man hours til go time.

A video I made for a friend

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I have a friend named Energy Girl. It was raining. So I made a joke,”Rain can’t stop you, it only gets out of your way as you turn into a rainbow made out of lightning.” She smiled and I was like,”Yo, I wonder what that looks like. I’ll send you some AI generated pictures tomorrow…” Well it got out of hand and now we have a video to the Allan Parson’s Project, LOL!

Cover for “What did I say this time?” by Word Salad

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Been word salading Dalle aka piping in random sentence generators.

Somehow this came out which looks like a ballin album cover:

Anyone printing these things out and using em as home art yet?

If you want a word salad generator, I can sell the app for 20$ and you’ll get 7000 randomized images a day.

A Word salad works like this:

You have a format file, and type in some lines of sentences and or syntax.

The java program parses them randomly and pipes to a macro program that inputs them.

The syntax can be $noun $adverb $adjective etc and it grabs from one of those files to put a random word in.

You can even make your own files. I have one called $desdoc where it is my design document of my game.

Format ends uplooking like stuff like this

FORMAT EXAMPLE 1 STATIC STAR GENERATION:

“mega antimatter star” fantasy cyberpunk ultralight chrome dystopia timbale impression bleakly FOG dystopia “muon star” gehenna glow black light trippy “electron star” “neutron star” comet vast

“mega quantum star” fantasy cyberpunk ultralight chrome dystopia timbale impression bleakly FOG dystopia comet “antimatter star” “binary stars”

“mega neutron star” fantasy cyberpunk ultralight chrome dystopia impression bleakly FOG dystopia

FORMAT EXAMPLE 2 Drawing from syntax variables

$color “$noun made of $desdoc” comet moon

$color “$noun made of $adjective” $adjective $adverb noun cyberpunk

$color “$noun made of $noun” $adverb $adjective cyberpunk stars

$color “$noun made of $adverb” $adjective cyberpunk comet

$color “$noun made of $gems” many stars cyberpunk

———-

The $draws a random variable from those files. You can make up your own files. Be warned it takes a 1920×1080 computer with default firefox and uses a macro so when you gather files, you can’t use that computer so its good for sleeping or when you’re out of the house or if you have many computers. It generates about 7000 images a day. I’ll let the whole package go for 20$. It’s written in a custom macro program I wrote for selling MMORPG automaters back in 2002 before Mythic’s Dark Age of Camelot was the first to use microtransactions and ruin the market. PM if you’re interested.

Easter Eggs

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In Starfighter General, if you find Easter Eggs, you can hide them. Each hour they go without being found, you get reward types based off the egg. The longer they stay hidden, the greater the reward! When people find them, they get rewards too based on how long they were hidden then you get your egg back to hide again. The following one will require quest stages and bosses to acquire.

Self Imposed Arbitrary Deadline: Too Ambitious

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Lets try for next week to get the Random Events in! Turns out other space games are doing random encounters too, and I just learned of it today. That means I’m on the right track!

A huge huge huge amount of design happened in the past two weeks. I’ll run over it as I explain I needed a bunch of techs to make stuff happen. One of which is Inventory/Character Sheets which are mostly in:

Star is order by rarity.

M is order by mass.

$ is order by value

dm^3 is order by decimetric volume. Volume in your inventory changes depending on temperature and other crazy stuff. I shelved Diablo 2 stacking in 3d because my friend said people like simplicity in some regards. This inventory is high tech under the hood with Entity/DOTS high tech under that!

Other techs I have put in are:

Spawn enemy monster & wire up damage.

I need to finalize in ‘Random drops like Diablo 2 or Path of Exile’, Tool tips and power up zones you get by flying through. They’re in, just need wired up.

The design is actually AMAZING! Absurdity Trail random events allows for a proc gen galaxy with weights that change depending where you’re at. There are alliances of alien races known as factions. You can get in good one with faction and be bad with another. The center of the galaxy lies a mysterious horror, and as monsters/enemy ship fleets/alliances grow stronger as you try and get to it. You can’t just warp to the center of the galaxy, you need to find trade paths through radiation zones. Once you find radiation zone paths, you can go from star system to star system. Many paths of non radiated zones have choke points where alliance fleets gate keep with warp interdictor technology. So in order to prove your worth, you must win in fights,be friends with that alliance, pay a toll, have a gem, or just hit pedal to the medal baby and pray as you zip by them.

Check points are of two fashion. The standard check point is dimensional signature target check points. This is where you can restart the game coming from your home base with a limited ship. It is costly to jump via dimensional warp gates so you can’t take much with you like a big fleet, but they’re common so you can travel light around the galaxy if you want. Then there is a more uncommon warp gate target check point. This you can warp with you and your entire fleet provided you charted a path of non radiated zones to it and provided no warp interdicting pirates are on the path.

That’s a long winded way of saying in a game of risk/reward perma loss of huge fleets, one of the soft save roguelite features is information. Information of where to warp to, information where to get good trades, information of resource rich zones, information of what player friends to make, information of what enemy factions to favor or unfavor, and information on how to acquire navigation deep into the galaxy via radiation zone scope pathing. I want the player to feel a sense of more permanence, soft saving, rogue lite features than senses of loss when your entire fleet might get risked in the wrong manner. Starfighter General will have the feeling of a Carebear progression game, while having hardcore perma death in some aspects of losing fleets. Since I dis-incentive bullying and mob rule dystopia play, this is gonna be an experience you never experienced.

I’m happy Unity released some sort of basic 4 player multiplayer. That way I don’t have to rush mine to market and I can do these more fun techs which will play like a roguelike. The ground up of the design of the game is multiplayer so it won’t be tacked on though it is added later. My multiplayer breaks so many rules you’re used to. Traditional Client<>Server is O(n^2), mine is sub O(n), yes less than n bandwith,close to O(logn) aka near infinite networked players same zone. I say this with a grain of salt for there will be a limited number of fleet that can come with, but that’s down the road. Just happy Unity released multi so I don’t have to force it out and present it to Unity. I assure you my networking is far superior to Unity’s at this juncture. I typically pioneer algorithms the gaming industry independently discovers later.

So design solidifying on the universe power progression, gates between star systems so going deep is risky and hull/armor/shields of your fleet are at risk if you have to retreat through hostile radiation zone choke point gates. That’s a reason you’d want to power up combat ships in itself and level and all that jazz. Last week we put wandering monsters in with the dragon. This week I made the dragon sound and particle effect when spawning. It’s a matter of whales and bistles (bells and whistles), pacing it. And to conclude, I have health conditions with stress and am just barely food secure, so I’m limiting my bust tail crunch mentality… I just enjoy this so I code basically all day when I am not keeping the house hold in order.

Next 100-300 hours we should have a ROCKING fun Starfighter Game. I missed a self imposed micro deadline, but life isn’t easy when you barely have enough for food. I look at Star Citizen and wonder if God will let me shame their massively funded and large team with a superior product by basically one guy without much help and dealing with malnutrition occasionally living in a place without water. I’m not poor mouthing, so much as starting to enjoy the challenge since I’m up trending.

Adding adjutants for Clash

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I’m having a robot pal for every building help you along…

I’m having so much fun generating robot pal art.

technical details: sounds loading in for spawns, particle blooms for spawns

Once adjutant goes in some, I’ll be versed to put story line quests in MMO along with random events.

Boring tech stuff. Once that’s done, proc gen universe, then multiplayer will be placed in. Entire game is designed around multiplayer, that’s why it takes so long to get techs in.

Future Update Goals

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Random Events/Story Line/Inventory/Leveling/Building a fleet convoy/Balance talk

Click to watch part 1:

Click to watch part 2:

Physics Based Space Dragon MMO

James Sager Articles

Take that Science based Dragon MMO lady, now we’re adding a specific subdomain of physics and in space. PS, if science based dragon MMO lady is ever around, get ahold of me you can work with me or if I make bank, drop you a cash filled manila gorilla envelope. Don’t be ashamed of that fame, it’s awesome!

Play this video to see a dragon attack, it’s funny to me. Need to give it flame attacks:

So the way absurdity trail works is you have your normal space piracy game trading and taking out enemy plunder if you want(thanks Sid Mier and Elite). But every 30 seconds or more, a random event happens like in Star Trek. Someone hails you for trade or barter, you might find a broken down ship to investigate and loot, maybe an anomaly to research is found,others just attack you, you may find a worm hole to another star system, or maybe you push your quest line forward… It’s AWESOME! Coming in next few days… I was just dying laughing at the space dragons.