Preparing to release MMORPG ASAP!
I have determined that my desire to make a MOBA was adding more steps than required for the actual game.
The original plan was to make this MOBA was because the MMORPG was not designed properly and it’d help me kick the tires on the networking code.
But the MMORPG is designed properly now, so I can go RIGHT to implementing it.
The MMORPG will have three core things for starters:
- Characters composed of Attributes(strength/intel/wisdom), Skills(pickpocket/rapid fire/surgeon/etc), Talent Trees(like POE talents)
- Proceedurally Generated Galaxy of planets, asteroids, ships, stations to buy from, trading, mining, anomolies, factions, etc
- Item system: Mine->Forge->Combine and make greater items… All items are useful for something, but combined items normally better.
This is just the core before quests and Bitter Being Bosses start coming in then role play etc.
We literally just shaved 1/2 the dev time off the game. Could release in one month instead of 2 or 3.























