28 hours to go….

James Sager Articles

Collisions showing up.

Just need to handle em…

1HR 1)Laser damage
1HR 2) Blow up drones
1HR 2/5 drop scrap
1HR 3) Blow up player
1HR 4) Hyperspace
2HR 5) Buy
1HR 6) Blow up destroyer
1HR 7) Destroyers damage u.
3HR 8) Blow up shields/obelisks ->has component->tansfer GOT destroy entity convert
2HR 9) Drones able to take out entire base solo.
2HR 10 Enemy player AI
4HR 11) Networked enemy player
8 HR 12) Networked enemy units( randomly assign controls)

EST 28 HR OF WORK TIL moba LAUNCH

Of course this means no brick walls in the way which there are many.

Become a promoter, make easy money now and tons later.

James Sager Articles

When I posted on social media for like a half hour, I’d make 5$. That’s real good money for chillin promoting. If you want in, I’ll give you half of what we make, divided among the team of promoters depending on their work.

So say you work 2 hours, another guy works 1 hr and another 1 hr, and 80$ comes in. Then the entire promo team gets half of the total revenue(80$) aka 40, and since you put in 2 hours and they put in 2 hours, you get half the promo team’s take(40$/2=20$), so I’d paypal you, bit coin or whatever the 20$. I can pay you every day and tell you the stats as you go along.

That is if you believe in me. If you don’t, still pray for my success. Love is the way. I got two bros. Just dev logging about 5 hours tangent today to set up my promotion team with materials, lore, cool stuff going to happen, and the hope behind the hype: Send message to https://old.reddit.com/message/compose/?to=goodnewsjimdotcom

The big compilation of blooper outtakes: High Quality

James Sager Articles

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We want to blow ALL space MMOs out of the water with /r/StarfighterGeneral the SpaceMMO, then turn around and take down World of Warcraft in a year or two with /r/Crystalfighter the first FighterMMO like Tekken/Dragonball where you can actually create your own moves based on leg/arm animations you make(my white whale since 2003).

#First up: Crazy New Technologies not used in other MMOs:

We unlock all your cores on your computer. Most all games well over 99.99xxx% of them only use one core. Today’s games being released may use UNITY DOTS/ECS to unlock them all. -> This allows 10-1000x as many things rendered and processed!

Networking as it hasn’t been done before. Breaks all the rules that no one believes me except my beta testers from 2003 when I discovered it. 1/2 lag aka latency, unlimited action players same zone, and no server fees, so you’ll never lose your character to the game going down… ever. I’m even going to try and manage hiers of development and stuff in hopes the game lasts hundreds of years, but you know how it goes after you die, can’t trust people to do what is right.

Based on a personal pencil and paper RPG (Intergalactic Bounty Hunter). Everyone who played loved it more than every other RPG they played even D&D! We played between 1989 to 1995 every chance we could get. I just make so many games, getting em ready for sale doesn’t always happen. It is rough, but here is my slow attempt at publishing IGBH to get an idea: https://crystalfighter.com/igbh/ The Pencil and Paper version is based on D&D with armor done right, expanded attributes and Wasteland the Commodore 64 game which later spawned the Fallout franchise.

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First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored. There is no power cap to begin with, but there are many many many other end game design elements to make it so want to keep playing end game! This is the future. I was giving some RIOT developers ideas on their upcoming MMO on Linkedin and told em they should design for end game, and they said they were.

The MMO will contain “Space dungeons” which are special zones that all players compete for a big reward. Each Space Dungeon has a different win condition and goals. One might be ffa. Another might be FFA highlander mode. Another might be science based phenomena puzzle to solve. Another might be team vs team. Another might be chess team (aka you kill the king) you win. Another might be who kills a boss fastest. Long story short, once a day, these places will drop really good loot predictably either on a timer, or via clue sheet. Then most players will know where to be. And the same guy won’t win every ‘Space Dungeon’ because the rules are dif for each. Starfighter General was orginally a MOBA that I could not find players for, so I kept at it to get a player base. There will be MOBAs in some of these space dungeons.

Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big. I’m sure you can handle this. ;)

There will be resource trading, aka, buy aluminum or other metals one place and sell another like Elite. Space stations will not buy resources unless they have funds to sell, and for different reasons since every npc has 120 personality traits. You too can make and run space stations to buy/sell/trade or be a front for your crime operations.

There will be a PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordinace with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Global chat disabled.

There will be illegal substances like ficitious drugs and contraban weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

There will later be grand space opera. AKA Live Game Masters will observe the game, and allow players to permanently change the history on their server. I actually know several highly talented game masters personally who are ready to be on board.

Then later, the ability to touch down on ground, and your player get out FPS style will come with proceedurally generated planets and cities.

Of course you have your standard MMO quests and random wandering monsters and situations.

Much like Civilization or Master of Orion 4x games have simulated leaders who cause war, there will be ones in this game who wage war. Maybe you’re like a Han Solo type of guy who just does jobs for money. Then you find out one of the leader is doing bio attacks with nasty weapons or enslaving or torturing people. Then you can morally be aligned against them if your character’s morals believe against that. The idea of active role play even when live game masters are not driving the game encourages us when we find those who would get the spot light on them and get role play time, and be in the history books of the Universe for all future players to see. You know, not all people are cut out for quality role play, so we’ll be scouting game play logs from time to time. Do not try and over act, but know that if you casually stay in character for the long haul it helps your odds to get on stage more.

We want to have some Factorio/Satisfactory influenced elements of automated mining and construction mostly because I talk with Notch the maker of Minecraft on twitter/twitch/etc. He finds my jokes funny and we talk some. I think he is awesome, and maybe if my game is cool enough, I could attract him as an extra casual dev too. ;)

Of course, you have your standard story line/quest lines. I actually was making singleplayer quests/stories… then realized making it a MMO is kinda trivial with the unique tech I have.

The game has solid game mechanics that you’ll want to power up, pulpy action that will drive you in, yet a bunch of rediculous insanity humor Lewis Carrol or Futurama style. The cheesy/tacky humor actually adds and does not detract from the atmosphere because the seriousness of the action pulp of taking out criminals and wanting to level up fun game mechanics somehow actually synergistically enhances both sides.

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I have other plans, but this will be a very fun game to come along for the dev ride. Enjoy updates and play the Clash of Clans meets Xwing vs Tie Fighter Mode now & get strong, so when later the MMO comes out in a few weeks, you can be one of the big dawg influencers of the live Game Mastered universe later: https://store.steampowered.com/app/658480/Starfighter_General/

And this is just the beginning!

Thank you for your interest!

God Bless you. Love is the way.

,James Sager aka CrazyJim from 1998 Starcraft days #1 in world in skill, #1 Diablo2 Hardcore and 2003 War3 undisputed #1 in the world(other top players were too intimidated to even play me). I just love games so much, put on average 10 hours a day in gaming,coding and design since 1980. This means I have over 150,000 hours experience in game development, very very likely more than everyone on Earth. They say you don’t master a skill until you have 10,000 hours, I guess 150,000 hours means I’m a grandmaster. So expect a game for the gamers, not a game for the shareholders. I care about video games, not money. Money is only good for helping others which we all should be doing as brothers and sistas of humanity. We should help everyone, even if they’re jerks. Love is the way.

\( ^ __________ ^ )/

About 3500+ hours development so far personally(not including friend’s help).

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Another Bug/Outtake like Art

James Sager Articles

Starfighter General Out Takes: Like Art, but not sure why.

James Sager Articles

Hi-Techs of Starfighter General

James Sager Articles

So moba, MMO. MMO has lots of interesting never before seen techs coming:

1) As we said before, one of the first of the future games to unlock all cores: 10x-1000x peformance.

2) Networking that brakes all the rules. People legit don’t believe me, but I had it working in 2004, but needed to be direct ip played without routers.

3) Based on my old PNP RPG that everyone who played it liked it better than D&D by a bit.

4) First MMO designed for late game.

5) Easter eggs… Literally. You find em, hide em anywhere in the universe. Each will give different daily reward as you log on… Better rewards the longer they are hidden. If someone sees it, they can grab it and get a up front reward right there, but it resets your daily. Pick good places to hide!

6) Space dungeons – Competitive zones with different rule sets, rewards winner… Once every 30 min – 1 hr, a zone is super charged with rewards, but you need to find clues to find it.

7) Resource trading like elite. Player vs player trading, no bind one equip, nothing off table unless abuses start happening. Frankly I don’t care if you buy stuff offline either. Please sell on ebay and get bitcoin rich playing my game. I’m not so greedy for microtransactions like corps to restrict you from that. The security I have 2 factor auth before major trades or character deletions etc, you can manage it too.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Global chat disabled.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok Han Solo, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Of course, live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in the movie? So stay in character for a better game! No video game in the history of mankind do I know that let your character be in a movie.

Is Game Master driven movie making the future? Anyone who’s RPGed know the scripts are funny and entertaining like no other. Be a part of the future and a apocolypic cyperpunk moviestar.

Read more about Hi-Tecs: https://www.starfightergeneral.com/my-books-2/

Play Starfighter General in current state(pre mmo at 10/19/2021): https://store.steampowered.com/app/658480/Starfighter_General/

Starfighter General Founder’s Medallion

James Sager Articles

Starfighter General is revolutionary as an action MMORPG with techs not seen before in any video game, and creative stories and interaction not restricted by modern focus groups, corporate sponsors, political entities, etc. Look back, you’ll see the best movies of all time were back in the 80s/90s and earlier because the whole political nonsense invaded movies, TV, music in 1998 which we now know as toxic counter culture. I feel bad for this generation who’ve been fed terrible media. It isn’t the kid’s fault. It’s jerks feeding em unentertaining political drivel. At least you’re smart enough to be playing video games. Maybe this means you’re smart enough not to watch the trash on tv and movies today. I stopped watching TV and movies back in 2003. Well in this game, you can star IN a movie. And then take your star character to social media if you want, I don’t mind, maybe you can make some bucks or meet some friends or dates that way, heh.

Starfighter General Action MMORPG has many revolutionary techs of the caliber that many are in disbelief! Yes, I render 10x-1000x as many objects and scripts because of unlocking all your computer’s CPU CORES as no video game has done before. Yes, the networking speed is 1/2 the latency, and can have infinite action players in the same zone. In fact, we haven’t seen a real action MMORPG with trading since Asheron’s Call 1 came out in 1999. So just bringing back the Action MMO genre is revolutionary. Heck, how many games won’t let you chat or trade anymore? As long as scammers and hackers aren’t a problem, I won’t mind if you buy and trade stuff in game to people outside game. And there is so many more techs… You can read about em in the Hi-Tec link in header. We’re also doing responsible microtransactions, not heavy in Pay to Win, no subscriptions, no paying to unlock more stash space, no paying to get a higher rank, no paying for DLC. You can also read about that in the header: Shop.

When you think out on games you wish you got in on early, which games do you think of? Do you think of World of Warcraft in its early days when it was still challenging and fun? Do you think of Magic the Gathering, wishing you got addicted to that instead of maybe 90s baseball cards. Black Lotuses sell for more than houses now. Not even game related, many people have crypto currency regret like not buying Bitcoin when it first came out. We all have some regret for not getting in on the ground floor of some game, stock or crypto. We look back and go,”Man! I knew that was going to be big, but for some reason I was caught up in doing other things and because I was busy, I didn’t want to be involved.” That said… Let me introduce to you something far more great than all of those to a true soul gamer, the ability for your video game persona, the character you’ve role played in games for years to be the first video game characters in an anime movie released in US Theaters/Netflix/Online!

Don’t miss out on this. Don’t have regret. And speed the development by buying: The Starfighter General Founders Medallions: https://store.steampowered.com/itemstore/658480/detail/6/