We’re perched to release a MMO any day now!
Multiplayer Code looking good
Like in the next few days, I’ll add lasers, collision damage and we have an official MMO.
I am the codiscoverer (2003) of Rollback code used in all today’s fighting games today.
I invent new stuff used in computing and gaming all the time. This is 1/2 as laggy as any networking code and unlimited players same zone. We’ll blow Eve Online’s record for most players in the same zone out of the water and do it at 60 FPS instead of under 1FPS. Fun times.
Development CYCLE Philosophy
Hello, there’s parts of my game I want to get done, but there’s huge tech hurdles to get to them.
Instead of breaking my neck wanting to be creative but just conquering techs, I’m entering a balance mode now.
My daily routine will be:
1) Hard Tech try 1 HOUR! 2:19pm
-multiplayer
-64bitshifter
proceedurally generated galaxy
busy 4x galaxy
2) MMORPG Tech 30 minutes
-Items: Time Capsules/inventory
-leveling
-STORY ASAP
Buy/sell/trade
parley options
Talent tree
3) MMORPG fun funstuff 2 hours
Story quest lines?
GNN Image?
more item drops
fun item power ups,
skills useable in game
4) Clash upgrade 30 min
Special encounters in clash
Better adjutant info
5) Patch after 4 hrs of work,make them frequent
By entering balance mode, I can keep my legs going, feel accomplished each patch pushed out, and end up getting techs done. Steam wants patches more frequent anyway, that’s a letter they sent out to all devs.
Lets do this!



EXCITING STUFF! The Boring Stuff is over!
Guys, I just pretty much finished DuhVersion which will sync my computer’s file systems together. I need synchronized computers to debug multiplayer.
Multiplayer works already for ship position/rotation, and it’s over twice as crisp of any video game you ever played. The latency is halved, and the updates of packets happen more often.
I merely need to add weapon fire and a few other things and muliplayer is functional in game.
So we’re looking bare minimum a week and a half, long range a month or two and we have an official one man MMORPG without funding live.
STATUS REPORT
DuhVersion my version control only needs download part finished, upload/ scan for modified files is done.
Then I can code the MMO finally,probably only 20-40hours to finish networking and 20 hours to make the core fun. A few weeks best case scenario.
My item categorizer need about 6 more hours.
Scanning all my old design documents since I was 6 yrs old, thousands of em, want to make a montage where they render on screen like a Marvel Comic Movie intro.
I’m managing my diabetes and kidney issues while repairing the house.



Been There, Done That;Once or Twice, A surfer’s tale in Middle Earth.
Guys, I was able to get the CHATGPT to give me this gem:
#hobbit #Surfer Been there done that once or twice: A Middle Earth Surfer’s Tale
Yo dudes and dudettes,let me tell you a gnarly tale about a little dude named Bilbo.He lived in a chill hobbit hole in a place called the Shire, where the grass was always green and the sun was always shining.
Now, Bilbo was a bit of a homebody, and he was happy just kickin’ it in his cozy crib with a good book and some tasty eats. But one day, his life took a wild turn when a bunch of gnarly dwarves showed up at his doorstep, lookin’ for a little help on a big adventure.
At first, Bilbo was like, “No way, dudes, I’m not into that kind of thing.” But then he met the head honcho of the dwarves, a dude named Thorin, and he was totally blown away by his epic tales of dragons and treasure and all kinds of sick stuff.
Before he knew it, Bilbo was packin’ his bags and hittin’ the road with the dwarves, ready to take on whatever the universe had in store for him. And that, my homies, is where our story begins.
The sun was blazing and the waves were pumpin’ as Bilbo and the dwarves made their way through the mountains. It was a pretty chill journey at first, but things started to get gnarly when they stumbled upon a pack of trolls who wanted to make them their next meal.
Now, Bilbo and the dwarves were outnumbered and outmatched, but they weren’t about to back down. They busted out their weapons and started swingin’, and for a while it looked like they might actually win the fight.
But then the trolls pulled out their secret weapon: they started talkin’ smack about the dwarves’ mamas. And let me tell you, that was a low blow. The dwarves were totally triggered, and they charged at the trolls with all their might.
Bilbo, on the other hand, had a different approach. He remembered a trick his uncle had taught him back in the day, about how to use his wits instead of his brawn. So he snuck up behind the trolls and snatched their magic ring right off their fingers.
The trolls were pretty bummed about losing their bling, and they started fighting among themselves. Meanwhile, Bilbo and the dwarves made a hasty retreat, laughing all the way back to their camp.
It was a pretty epic adventure, and Bilbo was starting to feel like maybe he had what it takes to be a real hobbit of the world. But little did he know, the universe had a lot more in store for him and his bros.
After the battle with the orcs and goblins, Bilbo and the dwarves were feeling pretty stoked. They had defended their turf and reclaimed their treasure, and they were ready to kick back and relax for a while.
But their downtime was cut short when they received a visit from Gandalf, who told them about a new threat on the horizon. It seemed there was a dark lord named Sauron who was gathering an army of evil creatures to take over the world.
Bilbo and the dwarves were bummed to hear this news, but they knew they couldn’t just sit around and do nothing. So they packed up their gear and set out on a new adventure, this time to help defeat the forces of evil and save the world.
Their journey took them through all sorts of gnarly terrain, from dark forests to icy mountains to fiery volcanoes. Along the way, they met all kinds of characters, including a creature named Gollum who had his eyes on Bilbo’s magic ring.
But Bilbo was no chump, and he managed to outsmart Gollum and keep his precious ring safe. He also played a key role in the final battle against Sauron, using his quick reflexes and sharp mind to help turn the tide of the fight.
In the end, Bilbo and the dwarves emerged victorious, but they knew that the fight against evil would never truly be over. They returned home to the Shire, but they carried with them the lessons they had learned and the memories of the epic adventures they had shared.
And as they settled back into their chill hobbit lives, they knew that they had proven themselves to be true surfers of the universe, ready to take on any challenge that came their way.
After many sick adventures, Bilbo and his crew finally made it to the Lonely Mountain, where they faced off against Smaug, the gnarliest dragon in all of Middle-earth. Smaug was no joke, breathing fire and causing all sorts of chaos as he defended his hoard of treasure.
But Bilbo was a total shredder, and he used his wits and his sick surfing skills to take down the dragon once and for all. With Smaug out of the way, the dwarves were able to claim their treasure and return to their homeland in victory.
But Bilbo wasn’t ready to go back to the simple life of the Shire just yet. He had caught the adventure bug, and he knew that there were still plenty of waves to ride and challenges to face out there in the world.
So he set out on his own, using his ring and his surfer spirit to navigate the wilds of Middle-earth and make a name for himself as a true hero of the waves. He faced off against all sorts of gnarly foes, from orcs to spiders to the dark lord Sauron himself.
And through it all, Bilbo stayed true to his surfer roots, always staying chill and riding the waves of destiny. He may not have been the biggest or the strongest, but he had a heart of gold and a courage that couldn’t be beat.
In the end, Bilbo returned to the Shire a hero, a legend of the waves who had conquered Middle-earth and come out on top. He may have been a hobbit from a small town, but he had proved that anyone can be a shredder if they stay true to themselves and ride the waves with all their heart.
Summary: This story made me vastly happy. Thanks normally useless ChatGPT
Status Report for Starfighter General: My version control is nearly finished. Maybe done next three days, then multiplayer goes in within 7 and patch coming likely within 7 after that. OFFICIAL MMO!WOOO
I’m writing my own Version Control Today
Took two weeks to get my SFTP code out of the archives.
Then real life struck for a while. I should probably be able to bang out Version Control soon.
Within 1-14 weeks after that we should be an officical Action-MMORPG to build from.
-Jim










One Tech before MMO
I found my SFTP code. I’m theorizing how to do it.
The Item categorizer is almost ready.
Once my SFTP code becomes Duh Version, my version control to make up for GIT’s lacking, I should get the MMO done in 1-14 weeks.
We’re so close to this MMO that we can smell space.
And space smells like…
Space Combat






Lookin’ Pretty Good
Today I turned back on my AI art generator, and it is upgraded in many ways. It auto generates AI art daily for myself, 7,000 images a day. Email starfightergeneral@gmail.com if you want the software, it’s custom, no one else on Earth has what I have, I’ll dish it to you personally for 100$ so you can generate art non stop of any type you want and it will flux around stuff similar to help you learn how to make better art.
Going to gym, later gonna have a friend sourced AI art categorizer for Starfighter General so friends can make items/planets/aliens/stars/places/stations/ships etc. I have 750,000 AI art now, I can’t manually stat them all myself in this lifetime.
Next after that is my custom version control for multiplayer. If it doesn’t work… I know a brute force way to do it. So we could possibly see a full fledged MMO by March 2023. COOL! POSSIBLY! COOL! Not Possibly cool! Definitely Cool, But possibly by March!







Two Techs before MMO
I’m having trouble finding my SFTP library in my backups… So I am working on an AI art categorizer which allows my friends to make aliens, items, anomolies, planets, etc for the game.
Apparently I have 800,000 AI art now and growing. I need to crowdsource a little to handle it.
Since it is a game of all possible realities converging, having lots of extra silly items laying around won’t clutter stuff… I’m aiming for the design of clutter, sensory overload and near tackiness because that’s future dystopia space stuff anyway.
Once I have the item categorizer, and sftp, it will be minimum one week before mmo.















The Cosmos and Serendipity
So as I close to 40 years of game design, I happen to have to upload 40 years of game design docs.
One of the curses of becoming an advanced software engineer is that your brain becomes subtly less creative and much more logical.
By scanning these old documents, I’m able to finalize the design of Starfighter General and rediscover a former younger me, who was more creative.
The co-incidence of exactly two score years of game design being compiled now, while I need it for Starfighter General is Seredipty in itself…
But we went next level as I belt off watching Cowboy Bebop as I scan and discover myself, I hit Episode 18, Speak like a Child… And the theme of that episode is remembering your old self… So 2nd layer Serendepity happened…
Do you believe in the spirit realm in real life? You don’t have to in order to game with us. Love’s the way though and I’m feelin young and creative again. So I hope you have a nice day.









Massively MMO Multiplayer Online Cometh
I spent last week just doing housework mostly an some light coding. I needed to get two ‘puters together to debug, now I have that.
In order to keep both system synced, I need to transfer files between em.
Normally you use version control, but GIT doesn’t like big binaries like .mp4,.wav,.png.
Git ANNEX fixes this, but takes too much server memory.
I’m gonna see if UNITY collab works and if not, I roll my own SFTP custom solution… I want to call it DUHversion. Opposite of Unity is Division, and it sounds like subversion, but none of that works, so duh, it ain’t hard making version control: DUHversion, why can’t anyone code properly on Earth. ;)
#1 Version control
#2 Already have players in game working multiplayer, add lasers, and MOBS, throw some collision damage, maybe get something done next few weeks if things go nominal. Things go great,one week. Catastrophe strikes, maybe longer.
Alright! Update! Starfighter General will officially be a MMO soon… How soon? When will then be now?





























