STATUS REPORT

James Sager Articles

DuhVersion my version control only needs download part finished, upload/ scan for modified files is done.

Then I can code the MMO finally,probably only 20-40hours to finish networking and 20 hours to make the core fun. A few weeks best case scenario.

My item categorizer need about 6 more hours.

Scanning all my old design documents since I was 6 yrs old, thousands of em, want to make a montage where they render on screen like a Marvel Comic Movie intro.

I’m managing my diabetes and kidney issues while repairing the house.

Been There, Done That;Once or Twice, A surfer’s tale in Middle Earth.

James Sager Articles

Guys, I was able to get the CHATGPT to give me this gem:

#hobbit #Surfer Been there done that once or twice: A Middle Earth Surfer’s Tale

Yo dudes and dudettes,let me tell you a gnarly tale about a little dude named Bilbo.He lived in a chill hobbit hole in a place called the Shire, where the grass was always green and the sun was always shining.

Now, Bilbo was a bit of a homebody, and he was happy just kickin’ it in his cozy crib with a good book and some tasty eats. But one day, his life took a wild turn when a bunch of gnarly dwarves showed up at his doorstep, lookin’ for a little help on a big adventure.

At first, Bilbo was like, “No way, dudes, I’m not into that kind of thing.” But then he met the head honcho of the dwarves, a dude named Thorin, and he was totally blown away by his epic tales of dragons and treasure and all kinds of sick stuff.

Before he knew it, Bilbo was packin’ his bags and hittin’ the road with the dwarves, ready to take on whatever the universe had in store for him. And that, my homies, is where our story begins.

The sun was blazing and the waves were pumpin’ as Bilbo and the dwarves made their way through the mountains. It was a pretty chill journey at first, but things started to get gnarly when they stumbled upon a pack of trolls who wanted to make them their next meal.

Now, Bilbo and the dwarves were outnumbered and outmatched, but they weren’t about to back down. They busted out their weapons and started swingin’, and for a while it looked like they might actually win the fight.

But then the trolls pulled out their secret weapon: they started talkin’ smack about the dwarves’ mamas. And let me tell you, that was a low blow. The dwarves were totally triggered, and they charged at the trolls with all their might.

Bilbo, on the other hand, had a different approach. He remembered a trick his uncle had taught him back in the day, about how to use his wits instead of his brawn. So he snuck up behind the trolls and snatched their magic ring right off their fingers.

The trolls were pretty bummed about losing their bling, and they started fighting among themselves. Meanwhile, Bilbo and the dwarves made a hasty retreat, laughing all the way back to their camp.

It was a pretty epic adventure, and Bilbo was starting to feel like maybe he had what it takes to be a real hobbit of the world. But little did he know, the universe had a lot more in store for him and his bros.

After the battle with the orcs and goblins, Bilbo and the dwarves were feeling pretty stoked. They had defended their turf and reclaimed their treasure, and they were ready to kick back and relax for a while.

But their downtime was cut short when they received a visit from Gandalf, who told them about a new threat on the horizon. It seemed there was a dark lord named Sauron who was gathering an army of evil creatures to take over the world.

Bilbo and the dwarves were bummed to hear this news, but they knew they couldn’t just sit around and do nothing. So they packed up their gear and set out on a new adventure, this time to help defeat the forces of evil and save the world.

Their journey took them through all sorts of gnarly terrain, from dark forests to icy mountains to fiery volcanoes. Along the way, they met all kinds of characters, including a creature named Gollum who had his eyes on Bilbo’s magic ring.

But Bilbo was no chump, and he managed to outsmart Gollum and keep his precious ring safe. He also played a key role in the final battle against Sauron, using his quick reflexes and sharp mind to help turn the tide of the fight.

In the end, Bilbo and the dwarves emerged victorious, but they knew that the fight against evil would never truly be over. They returned home to the Shire, but they carried with them the lessons they had learned and the memories of the epic adventures they had shared.

And as they settled back into their chill hobbit lives, they knew that they had proven themselves to be true surfers of the universe, ready to take on any challenge that came their way.

After many sick adventures, Bilbo and his crew finally made it to the Lonely Mountain, where they faced off against Smaug, the gnarliest dragon in all of Middle-earth. Smaug was no joke, breathing fire and causing all sorts of chaos as he defended his hoard of treasure.

But Bilbo was a total shredder, and he used his wits and his sick surfing skills to take down the dragon once and for all. With Smaug out of the way, the dwarves were able to claim their treasure and return to their homeland in victory.

But Bilbo wasn’t ready to go back to the simple life of the Shire just yet. He had caught the adventure bug, and he knew that there were still plenty of waves to ride and challenges to face out there in the world.

So he set out on his own, using his ring and his surfer spirit to navigate the wilds of Middle-earth and make a name for himself as a true hero of the waves. He faced off against all sorts of gnarly foes, from orcs to spiders to the dark lord Sauron himself.

And through it all, Bilbo stayed true to his surfer roots, always staying chill and riding the waves of destiny. He may not have been the biggest or the strongest, but he had a heart of gold and a courage that couldn’t be beat.

In the end, Bilbo returned to the Shire a hero, a legend of the waves who had conquered Middle-earth and come out on top. He may have been a hobbit from a small town, but he had proved that anyone can be a shredder if they stay true to themselves and ride the waves with all their heart.

Summary: This story made me vastly happy. Thanks normally useless ChatGPT

Status Report for Starfighter General: My version control is nearly finished. Maybe done next three days, then multiplayer goes in within 7 and patch coming likely within 7 after that. OFFICIAL MMO!WOOO

I’m writing my own Version Control Today

James Sager Articles

Took two weeks to get my SFTP code out of the archives.

Then real life struck for a while. I should probably be able to bang out Version Control soon.

Within 1-14 weeks after that we should be an officical Action-MMORPG to build from.

-Jim

One Tech before MMO

James Sager Articles

I found my SFTP code. I’m theorizing how to do it.

The Item categorizer is almost ready.

Once my SFTP code becomes Duh Version, my version control to make up for GIT’s lacking, I should get the MMO done in 1-14 weeks.

We’re so close to this MMO that we can smell space.

And space smells like…

Space Combat

Lookin’ Pretty Good

James Sager Articles

Today I turned back on my AI art generator, and it is upgraded in many ways. It auto generates AI art daily for myself, 7,000 images a day. Email starfightergeneral@gmail.com if you want the software, it’s custom, no one else on Earth has what I have, I’ll dish it to you personally for 100$ so you can generate art non stop of any type you want and it will flux around stuff similar to help you learn how to make better art.

Going to gym, later gonna have a friend sourced AI art categorizer for Starfighter General so friends can make items/planets/aliens/stars/places/stations/ships etc. I have 750,000 AI art now, I can’t manually stat them all myself in this lifetime.

Next after that is my custom version control for multiplayer. If it doesn’t work… I know a brute force way to do it. So we could possibly see a full fledged MMO by March 2023. COOL! POSSIBLY! COOL! Not Possibly cool! Definitely Cool, But possibly by March!

Two Techs before MMO

James Sager Articles

I’m having trouble finding my SFTP library in my backups… So I am working on an AI art categorizer which allows my friends to make aliens, items, anomolies, planets, etc for the game.

Apparently I have 800,000 AI art now and growing. I need to crowdsource a little to handle it.

Since it is a game of all possible realities converging, having lots of extra silly items laying around won’t clutter stuff… I’m aiming for the design of clutter, sensory overload and near tackiness because that’s future dystopia space stuff anyway.

Once I have the item categorizer, and sftp, it will be minimum one week before mmo.

The Cosmos and Serendipity

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So as I close to 40 years of game design, I happen to have to upload 40 years of game design docs.

One of the curses of becoming an advanced software engineer is that your brain becomes subtly less creative and much more logical.

By scanning these old documents, I’m able to finalize the design of Starfighter General and rediscover a former younger me, who was more creative.

The co-incidence of exactly two score years of game design being compiled now, while I need it for Starfighter General is Seredipty in itself…

But we went next level as I belt off watching Cowboy Bebop as I scan and discover myself, I hit Episode 18, Speak like a Child… And the theme of that episode is remembering your old self… So 2nd layer Serendepity happened…

Do you believe in the spirit realm in real life? You don’t have to in order to game with us. Love’s the way though and I’m feelin young and creative again. So I hope you have a nice day.

Massively MMO Multiplayer Online Cometh

James Sager Articles

I spent last week just doing housework mostly an some light coding. I needed to get two ‘puters together to debug, now I have that.

In order to keep both system synced, I need to transfer files between em.

Normally you use version control, but GIT doesn’t like big binaries like .mp4,.wav,.png.

Git ANNEX fixes this, but takes too much server memory.

I’m gonna see if UNITY collab works and if not, I roll my own SFTP custom solution… I want to call it DUHversion. Opposite of Unity is Division, and it sounds like subversion, but none of that works, so duh, it ain’t hard making version control: DUHversion, why can’t anyone code properly on Earth. ;)

#1 Version control

#2 Already have players in game working multiplayer, add lasers, and MOBS, throw some collision damage, maybe get something done next few weeks if things go nominal. Things go great,one week. Catastrophe strikes, maybe longer.

Alright! Update! Starfighter General will officially be a MMO soon… How soon? When will then be now?

Meet the Alien Trash Talkers

James Sager Articles

Here’s some fodder aliens aka dumb aliens that trash talk and attack you like most MMORPGS:

It’s fun to watch a bit though to see what is coming. Later trading/hailing/recruiting/quest getting will be added.

MMO hopefully generally in by summer. Multiplayer tech is already in, Log (n) networking instead of traditional n^2 networking, which means we can easily easily blow away Eve Online’s World Record of video game players in one zone away, and 30-60 FPS while doing it.

Multi-Core DOTS/ECS tech from Unity means 100x as many things on screen + more complicated AI possible.

Today I’m going to start scanning 40 years of design documents while finalizing the entire MMO design. It’s getting exciting.

We have an actually sick space opera AI driven NPC biosphere.

It simulated traditional Sid Mier Pirates/Elite Dangerous trading, but every NPC has it’s own shop keeping economy. It won’t buy if it doesn’t need product. It sells depend on supply and demand as well.

Every single NPC in the game, shop keepers, mercenaries, playboi party cruisers, scavangers, military folk and followers, everyone, literally every NPC and players have 120 personality sliders that influence what they do, and options. These personality sliders are inspired by Sid Mier’s Civilization or Micropose’s Master of Orion. So you can understand what may transpire…

Story time: A trader might be a successful trader, incorporate/franchise or build foundries and factories to buy and sell more things… Once he has billions of dollars, he might just buy a capital ship fleet, hire mercenaries and try and conquer star sectors.

Capturing Star sectors will be something players can do too, and then you can set the tax rates, set some laws etc. There will be a window for an hour once every few day another player crew could challenge to take the sector off you. This means your team can know when to get on to defend if needed, and afk allies ships can be auto piloted to join the battle.

It’s a first person shooter like Xwing vs Tiefighter MMO, with RPG stats, the ability to accrue a large fleet, encourages role play and down the road will have like game master roleplayers who will let you change anything in the game pretty much, omnioptent RP.

Video of first trying to skybox actual real stars: https://www.youtube.com/watch?v=96cIYun83FE

Today I’m finalizing the proc gen galaxy designs and the power ramp curves over time, with the milestones you need to get to dive to deeper rings inside the galactic core. I’m a fan of Angband a roguelike,and it had things you needed to acquire to dive deeper or you just got obliterated. There will be a million stars. We could do 400+ billion, but we want players to see each other from time to time. The outer ring is level 1, and radiation zones prohibit warping to the next ring deeper towards the galactic core… You must find transit paths which are normally guarded by big fleets you must destroy or sneak past(sneaking bad laden with loot is tougher). In addition to diving deeper, towards the core, the rings are elementally biased on the degree of a cross section:

So the design I’m finalizing today as I scan 40 years of design documents will be working on the magic systems:

The RPG game mechanics are based on an unreleased gem of an RPG I made tested for 10,000+ man hours and most say it is the most fun RPG they ever played, cultured folk who played D&D, GURPS, Vampire the Masquerade, Paranoia, TMNT, Ghostbusters, etc etc. It has skills like fallout/wasteland and we’re adding a talent tree like Path of Exile (this is about 70 screens large):

The highest level of some of these magic systems might be pretty deadly to fleets unless you have specific counter mitigations to em, so they can be part of the Angband Diving requirements deeper. Off the top of my head, I’ll try and do free action/elemental resists much higher. I’ll have an Angband Diving requirement of missile defense… And I’m proud of my missile defense design: Most xwing games have a thing called missile spam phase and it often happens as soon as you meet another fleet, volleys destroying ships right off the bat and no defense… In Starfighter General, there’s a Physical Electronic Counter Measure PECM, which you fire out as a blob and it attracts many missles to it. So in case of missile spam, a PECM launch can stop them from hitting you with dozens of missles at once. However if missiles are fired periodically and not in big clumps, it isn’t viable to deal with, but your shields, evasive maneuvers and such can be used. There will even be a shield dump ability to fire your shields away from your ship so things that hit the shield and explode don’t localized hurt your hull/armor. So I’m going to kick back for the next 20-60 hours just scanning my design documents and doing a full double check of this ambitious design of Starfighter General Space Opera MMO. The new research level techs work which is a relief, but the implementation of a living and thriving world of NPCs needs a solid double check of the design.

Besides, I’ve been pushing myself too hard to get this thing done and the stress is killing me working every day… It’s good to kick back and do some fun design. If anyone wants on board, we plan on taking a lot of market share away from Eve Online/WOW and Eve makes what 100 mil a month? Rev share will be considerable. We could use social media promoters, organizers of AI art(sort them to bins like planets/items/aliens), coders, musicians, sfx guys, modelers, story line script guys, trash talk makers, alien race designers, planet/star sector theme guys and more. I run this operation like a 1500s guild, I train you for free in ways better than a paid university could do it, and if you can eventually contribute then you get royalty payments for life. I say this because some of you might be so bored there’s no MMORPGS out there, you might want to help make one, and that’s how I ebb and flow between playing and making games. No skill needed, just a desire to try and skill always comes. If you don’t want to waste time working and can fund us, PM me. Otherwise just hang tight or build your Clash base up right now, since it will help you get a jump on the MMO component that’s coming soon.

Talent Paths

James Sager Articles

I’m overlaying the magic styles:

Over top the Elemental cross sections of galactic cores:

I’m heading deep into design phases now.

The Making of The Junkrat, FUN VIDEO!

James Sager Articles

I warn you when videos are boring or fun, this one is fun all the way through,2 hours long.

It teaches the creative process of how you make modern parody, and how I add fodder aliens to Starfighter General. I did this process when I made the Space Porcs. You can learn a lot about creativity by watching this. Highly recommend it for everyone:

Meet the Space Porcs

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Yo, aggressive aliens going in. I have a process. Got one in today, maybe 3-5 in tomorrow.

These guys just attack you, no diplomacy, no trading, no livin their own life, they want to fight. It’s core before I get deeper.