IGBH: Game Master’s Core Guide

James Sager Articles

I’m posting these documents as lore/backup for me/cryptic echoes of dimensions gone by that could reflect clues to wary lore goers/reference for me/reference for future GMs when I publish IGBH. I need to review skills to have them relevant in the procedurally generated galaxies. …

First Episode: Dimensional Disalignment

James Sager Articles

The dimensional portal is waxing, but the focus is not on the Prime Dimension yet. Billions of somewhat disconnected dimensions are coalescing towards the Prime. You can encounter phantom players intractable with strange phenomena and unpredictability. Enemies you encounter may not be seen in …

Final Push

James Sager Articles

Guys, The first MMO might not seem super awesome, but it will be pretty awesome and as updates come along, become super awesome fast and push past. That said we’ll be live any day now, even possibly today. Tasks: I) Solar System layout 2 …

N’at Man Fan Fiction

James Sager Articles

This is totally unrelated to Starfighter General other than showcasing how a criminal might be portrayed and also the creativity level in this game. This is Fan Fiction from old local radio station DJs. First a tip about Modern Day Creativity all creators should …

Wow, just reduced time to release

James Sager Articles

Guys, I know this will sound lame, but I will not have moving enemies on first beta release. Turrets and other players is the only enemies. Of course as things are stable, we add moving enemies asap in updates. We plan on mass updates …

My old 1989 Character Creation

James Sager Articles

This archaeology of my past game design is not just for fun show. It’s part of the game. I have hundreds of these quite valid game design docs helping me make the universe, characters and such. Just a glimpse, that truly, this is no …

Final Tasks: Design Finalized!

James Sager Articles

I realized that while I cannot add new random elements to an already proceedurally generated universe directly, I can do this: i) Do a 2nd roll for bonus things in systems ii) Generate star systems a few at a time. We’ll start with 100 …

Star Sectors: Clusters of Star Systems

James Sager Articles

A Star Sector is a cluster of star systems with similar traits. They may be: High in Iron, might be ruled by a faction of alien, mutant, android or boring humans. They might have nebula that give oxygen and nutrients plants can grow in. …

Warp Drive

James Sager Articles

I’m looking for help on this Unity Question: Hello, I want to generate a HDRP skybox with actual simulated positions of tens of thousands of real stars/Nebula/etc in my game, so when I hit warp, I change them from a skybox to parts in …

Making a Universe

James Sager Articles

I’m making a procedural generated universe. From a software architect standpoint, this presents fun challenges. From a creative RPG maker standpoint, this is extremely fun. My notes: (how to keep current proceedural and add more) Radiation zones unlock more zones First systems are low …

Final 4

James Sager Articles

The Final 4 tasks before launch: Take the networking and allow non player enemies. Proceedurally generate a galaxy. Database in items. Ships and Fleet Upgrading/Progression rules. It is quite conceivable to have a testable semi-beta out by June or earlier. I can’t assure it. …

Luidcorus speed release dev

James Sager Articles

Preparing to release MMORPG ASAP! I have determined that my desire to make a MOBA was adding more steps than required for the actual game. The original plan was to make this MOBA was because the MMORPG was not designed properly and it’d help …