Soon NPCs roleplay better than humans.

James Sager Articles

This is the future of gaming: The following will sound unbelievable… But I think the days of multiplayer in order to have games have extended role play are going to go away in the next 5-10 years. Let me explain, I have credentials of a futurist always predicting things like this as you can see at the end of this post verified by history website archive . org.

This is the future of gaming: The following will sound unbelievable… But I think the days of multiplayer in order to have games have extended role play are going to go away in the next 5-10 years. Let me explain, I have credentials of a futurist always predicting things like this as you can see at the end of this post verified by history website archive . org.

Lets start with a use case: You’re playing Grand Theft Auto, hit someone with a baseball bat, they run away and you never saw em.

Now lets imagine if GTA had a Memento NPC data pool of all NPCS in the game. Instead of generating a NEW NPC, it grabs one from the array. This NPC has a “HISTORY” class to remember what you did. So you hit him with a baseball bat, you forget about him, but he does not forget about you. Later you show up in a dark alley and a guy comes out,”Oh hey Tommy, remember me, you wanted to play ball, but I didn’t have my team, so I ran to get em. I was the visitor now, but now we playin on home turf and I have my team.” Then eight guys come out to block your exit from the alley while the guy beats on you. If you attack the guy all 9 attack you… “HISTORY” Class is one element of The Memento System.

In addition to “HISTORY”

There’s “Personality” of 122 sliders like Civilization or Master of Orion Rulers. You know those work when rolling dice for decisions.

There’s “EMOTION” or sliders that change during the encounter ‘rage’, ‘attraction’, ‘curiosity’, ‘disgust’, ‘fight or flight’ etc.

There is “PROFESSION”, what the guy or gal does for a living.

There is “Life Goals” of what they want to achieve.

Then of course boring “Inventory” “Character Sheet of the NPC”

When encountering the NPC, the result of what they might do goes through rolls that may use any number of those traits through methods, just like Civilization… Except, its every NPC, not just the rulers!

So NPCS end up simulating real life people, except without players who will be griefing you as you find in online games… So offline games involving NPC will actually seem more like Star Trek, or Dune, or the Star Wars universe as the NPCS seem more human than human…

The caveat which is solved by AI is that the final response might be a single line of text such as,”I choose not to trade with you.”

So eventually it’d get repetitive… Except we can now train AI models for ‘surfer speak’ ‘Rich aristocrat speak’, ‘Jamaican speak’, ‘Jive’ ‘Karen’, ‘dry british guy’, ‘soccer hooligan guy’, ‘humorless German’, ‘Cajun’, ‘Austrailian’, ‘Canadian eh’, etc etc… That one text line output then gets fed through the AI models.

EVEN better is that you can use a proc gen number, an int to store their lexicon. Based on character’s intelligence and some random other rolls, you give a guy limited vocabulary. Like some ‘surfer speak’ would never use the word Cowabunga, I know I wouldn’t. If I’m going to go multisyllable, it’s Tubular all the way.

So “HISTORY”, “PERSONALITY”, “EMOTION”, “JOB”,”LIFE GOALS”,”STATS”,”INVENTORY”,”LEXICON” and suddenly you have NPCS that simulate real people quite life like. This ain’t my first rodeo innovating the video game world, but I’ve never been compensated for advancing technology. So I protected this one with a certified registered mail ‘patent’ to protect the IP. If you want to negotiate to use it, I can go as low as .1% of your revenue. If negotiation is avoided and you use it anyway, it ends up being 10% if legal has to get involved. I’m no jerk, but I’ve been criminally ripped off by literally all the big players in tech except Valve and I have to stand up for my rights now in my 40s so I can finally pay off student loans and live in a place with running water.

Some credentials: I’m a game dev since 1981, when I started coding age 4. I’ve invented very major things in the industry such as ANTI-Cheat that’s the foundation of Blizzard/RIOTs core cybersecurity. Heard of Player Tribunal, I invented that calling it Player Policing to combat 1999 Starcraft Battle.net abuse on ladder where I was #1 world at the time: www.crystalfighter.com/a.html Blizzard never hired me due to Big Tech discriminatory culture(as many of you are aware). I’m not only #1 world in a bunch of games, I’ve invented many multimillion/billion techs before they went big as seen on my resume: https://crystalfighter.com/bin/JamesSagerIIIResume2023NeoRenaissanceSoftwareArchitect.doc I have 150,000 hours coding, game design, and gaming combined, and many gamers call me the GOAT. I was world famous pre-youtube era, trust me, I know my stuff.

Overscoping: Talent Tree Graphics done

James Sager Articles

Inspired by Path of Exile, we have a Talent Tree.

Talent Tree/Skills/Attributes/Items, they all play into each other similarly so I’m glad I chose to overscope.

I worked 19 hours non stop yesterday, about 11 today.

Now I have this massive image:15360×9720! This image is scaled down 1/8th!

Node paths are walked over the planets.

The galactic core of the talent tree extends in 16 elemental directions:

There’s some rough draft of what types of powers you might find in each walk:

I’m teaching a friend how to code. I teach anyone who wants how to code for free, just seems no one interested. I’m like a top tier university you don’t have to pay: starfightergeneral [AT] Gmail.com I’m going to help my bro figure out how to draw trails and nodes in code, by clicking a point list on planets.

We still several weeks from a final product, but this will be a great game when next patch launches!

A stand must be taken vs Criminal Unity

James Sager Articles

Unity criminally broke Insider Trading and Breach of Trust. Legally speaking, it looks like Unity’s contracts are invalidated and Unity is now free ware. Even 100k+ users don’t have to pay, it seems, and would make for a great protest. We all want to sue Unity, so make Unity sue us.

John Richetello is in some terrible sexual abuse trials now: https://old.reddit.com/r/unity/comments/16jk24p/never_forget_john_riccitiello_sexually_abuses/k0q7mpw/

​I’m talking with a legal firm on Christian Discrimination to sue Unity for an unrelated hate incident: https://www.youtube.com/watch?v=INmtYlpOvX4&t=5s

John almost killed Unity last year remember? https://www.starfightergeneral.com/2022/07/john-riccitiello-ceo-of-unity-is-tanking-his-company/

​Unity is trying to use divide and conquer tactics: https://old.reddit.com/r/Unity3D/comments/16kfa43/first_they_came_for_the_10_but_i_did_not_act_for/

John Richitello is DIVISION.

We the developers are UNITY.

We are the 100%.

Wow, databasing 680,000 ai art was tough

James Sager Articles

Okay,

I have a system to add items into the game and give em stats with linked ai art. There’s so many challenges that should not be challenges due to how poorly Unity did addressables… How Unity literally slows down as you add more non code files(no other ide does this).

Now that items are in, the final things before patch are:

  1. Missions
  2. target remote destinations
  3. Space station chat
  4. Allow upgrading of ships/fleet
  5. Return to main base

We could be done in 2 weeks, but life keeps really getting in my way, it’s stupid how little money I have despite making many games that made others money and they ripped me off. I could use fundages if you guys want to crowd source, it’d TRULY help get the game out faster. I’m no corporation lying to you, this is for real.

How to psychologically trick yourself to emancipate yourself from mental slavery & produce more video games.

James Sager Articles

Open with the trick: At the top of your to do list write,

“My favorite thing is to organize my todo list.”

and keep it at the top of your to do list. You might not understand why, but this is very important and I’ll explain why now:

Ruie #1: You cannot force creativity. If you try and force creativity you end up with comedy like early 80s Naked Gun and Police Academies where they paid famous comedians to sit around drink burbon & smoke cigars to bang out scripts. Sure a lot of jokes in Naked Gun and Police Academy movies are super funny, but some are obviously forced… This is the casualty of forced creativity, bad jokes, bad culture, bad writing.

Thankfully it’s always raining creative ideas on us souls. If we do not write them down, we watched them fall to the ground and not be collected in a creativity bucket. Always write down ideas when you get them. Write them on a phone text editor, or voice recorder for later. Email them to yourself. Do what you can, but take notes when funny things happen. When you’re home and see your email and phone notes put them in your todo list.

Now most of us have no problems being creative. It’s what makes us want to abandon projects and jump on others. Yet organizing these notes, keeps your projects distinctly grouped. As a creative soul, I see no problem working on 2-10 projects at once. It’s simply more creative buckets to collect rain in. Active dev normally happens only on 1-3, as life is not a race and neuroscientists say it’s good for the cerebral cortex to bounce from task to task. Only businessmen, bean counters, money grubbers will tell you to pound your nose to the grindstone in one task. Bouncing from several projects actually often brings you joy so you produce more… And if one project starts monetizing and you like it, then you can give it more attention. There’s nothing wrong tackling 2-10+ projects at once if your mind enjoys that. You need to let your mind run the show, not force yourself to do something or it becomes un fun and you do not want to do it. Obviously if you have 10 projects probably 7 or 8 of them are just idea depots in notepad.exe you’re putting the ideas down, but there’s nothing wrong with that. In fact it’s good.

Now that you have wild amounts of creativity gushing, remember the creativity doesn’t stop gushing! It will get frustrating to want to write your story, but the paper you write on needs to be made. I say coding games is like making papyrus. You can’t express your message until you create the book you’re writing in. It’s very difficult to make a game obviously, but the pent up time effort forces you to do revisions on your story. The annoying pent up feeling is like your English teacher saying,”I can’t accept your essay now, go revise it.” You end up revising and revising your story as you code your techs so when you finally release it, it’s super polished! The negative of being held back and pent up becomes a positive as your final product has forced epic quality control to release that required of masterpieces.

Now comes the good part… Organizing your todo list doesn’t take much effort. You don’t have to have a coder’s mentality to work through a huge list of ideas, techs you need to do to implement them. You might not even have any desire to code at all. You might just think,”This has to be better than social media or watching netflix” Suddenly you start moving ideas near each other to see how you can chain comedy together which comes natural. Maybe you get more ideas. You get stoked at your story and all your ideas. Then you see techs you could take a stab at to push it just a bit forward… You have a huge selection of techs because they’re hard, but you’ll see one that’s easy or one you have an angle of attack on. Then you might get stoked to code, or maybe just take those techs and break them down into smaller techs. As you organize your todo list, it’s only a matter of time before you tackle a tech and start coding. The passion of reading your ideas, your love to get it out drives you to artistic utilitarianism to get it out there. It’s like magic… Most people don’t know how to enter into code mode once they’re distracted or go on a road trip, but this is how you enter code mode… You transition by organizing your todo list! This is why you tell yourself,”Organizing my todo list is my favorite thing.” because it’s the driver to make your game which is your love and favorite thing.

More about creativity buckets and writing like Spielberg or Sienfeld who you know wrote down their life experiences and translated them into scenes:

Or take a rev up video knowing coding is like hiding yourself from the world, going to Siberia to fight Drago: https://www.youtube.com/watch?v=yL3lJfpenAc&t=28s But you can do it when you realize you’re not fighting another man, but this fight against you and yourself. Have faith, you got this. When you finish, the world’s gonna love what you’ve done and even if not, you’re going to love the better you from exiting that battle, and you can be better to enter the next. Your favorite thing to do is to organize your todo list, with prayer, it’s how you win battles without trying.

Upcoming Patch: BuckMeister Empter

James Sager Articles

World Bustin: BuckMeister Empter

Buckminster Fuller Correctly assessed that the problems we solve in space for survival will allow us to make better solutions on Earth. What actually happened was BuckMeister Empter where men took their problems on Earth to space rather than fixing their problems in space and applying to Earth.

I have dreadful finance issues stemming from systematic hate and discrimination against Christians that lead me to extreme hard work just to keep my house in order. I have no water or garbage collection here due to Big Tech hating Christians to censor, not hire and criminally literally not pay us in contracts when we make things on our own. This is a system wide wall of hate vs Christians that it seems like only Valve and Rumble play fair and are nice guys. I have been criminally violated on one or numerous occasions by literally all the rest of Big Tech.

That said, it just means my fight is tougher. And my passion to get you an exceptional video game only means I push harder. We get this game out, it’s about to be really fun soon. Get to learn the story of Ponk, Nametag, Nova Rayde, Nodie, Snapcat, Duss Shadou, The Handster, Smashmouse and more. Each update will be more missions with them for the next few months. VERY FUN TIMES AHEAD!

Futurists of the 1960s

James Sager Articles

I love the old “Future videos” from the 1960s hopeful scientists. Buckminster Fuller explains that as we get consumer deficit from automated production(robots/computers) in relation to China (for a different reason), we move to an economy outside labor… This is an energy economy… An energy economy where it’s imperative we use more and more energy so we can make more and more thus helping the poorer countries of the world.

Instead, today’s billionaires who use more energy in one day in their jet than we’ll use in our lifetime in our car are telling us to live on less and less?

Who’s right? Today’s Low-Median IQ billionaires, or yesterday’s most brightest minds who invented scientific discoveries like Bucky Balls? I agree with Buckminster Fuller. Using more energy, not less will save the environment and humanity.

I’m one of the original Fathers of AI

James Sager Articles

Hello, I’m one of the original Fathers of Artificial Intelligence, and I have more information about the future of AI to give than simply showing 21 years in the past I predicted natural language being the easy part(Internet archive is the history site of the internet, it’s important to preserve): https://web.archive.org/web/20021005054929/http://www.contrib.andrew.cmu.edu/~sager/ . People laughed at the notion natural language is easy, or that everything you need for C3PO, Johnny V, Bender or scientific research robots are already in the realm of CS. But again, they see I’m correct. When I went to Carnegie Mellon, I told the physics department,”Lithium Ion batteries mean the electric car is viable.” Every single professor disagreed, students laughed. I ran the numbers, showed em, they couldn’t understand.

So we have natural language parsing of data sets, and creative blurring of art. I’m gonna be honest and didn’t think it’d take this path… I though we’d need a stronger Imagination Space before going here… What today’s researchers are doing is “jury rigging” their imagination space and just picking best fits. What you really need for proper imagination space and general purpose robots is a way to understand your world in 3d. Then also have a pretty close to reality physics engine. Then the robot can not only know what is around it to interact with(doors/buttons), but also can figure out what physics chain reaction might happen if they do different actions.
Anyway just Now it gets really fun when this robot is able to mobile data to a central computing station and access a big brain of physics computations…. A robot comes on the scene of a disaster, and the robot is the only robot there to save people from a bad guy or different disasters. The robot mobile datas to the central computing station, and there with millions of CPUs, they start physics processing all the possible scenarios of the entities involved and the robot starting with ‘best choice’. The actions will then be fed back mobile encrypted data to the robot. So it’s be like able to think of close to the best possible thing it could do to help. This using a central computing station allows for the imagination space to become as envisioned in movies like the Terminator of processing out of the box solutions. This central computing station could also use these robots in perfect formations and such to do flanking and squad use.

I’ve already copyright/register mail style patented the idea of imagination space based 3d recognition and operation and how to immediately monetize it with basic tasks such as UPS and FEDEX stacking of boxes, then moving to basic factory tasks. I’ve shared this with a few people, it’s out there. Once you automate a couple tasks, get the revenue in, boom, you are now owner of basically all the production on Earth, lets move to an economy where everyone is treated well, education is encouraged, high art is encouraged and people care for one another. I’m tired of billionaires and their sexual depravity wanting a rich/poor divide so much they hurt and kill others.

Anyway, just droppin proof, I’m one of the Fathers of AI, once laughed at, my direct ideas are being used in action today, and the vision for the future is still there: Get better at digitizing objects man made and that in nature, starting with a limited lexicon for monetization. IBAI, Imagination Based Artificial Intelligence, once you got sensors that know your surroundings, it’s done, you can just about any sci fi robot you could imagine.

Sorry for the lack of updates, life is VERY VERY tough these days under the democrats sending all our money overseas so basic needs are hard to come by. I live in a place without water, and Christians are discriminated in hiring by democrats in Big Tech. The Censorship and Freedom of Press violations are evident: https://www.texasattorneygeneral.gov/news/releases/paxton-demands-answers-after-anti-catholic-bias-was-revealed-within-fbi

https://nypost.com/2023/08/13/biden-censors-battered-expect-an-epic-supreme-court-showdown/ and there’s hundreds more articles of discrimination against honest smart people in Big Tech, since they’re pushing crooked dealings. It’s actually wild to see the desire to subvert the entire Free World with Big Tech, and I’ve been directly criminally ripped off by all of Big Tech when I made games for them. Valve’s the only honest people left it seems. Anyway, I’m working, but it’s tough going since billionaires see money as political influence so they will literally criminally make sure Christians do not get money, even if we have a hard time getting by. America should not be bought and sold, it should be your land, it should be my land, a land of the free and our politicians represent us, not those who bribe them. I pray you can get by. I’m getting by, but it’s tough. Pray I can get by. I want my game out, I don’t care for the things the billionaires care for. I’m of the spirit of love and video games.

Peer to Peer With Server Authority Registered mail Patent style protected. aka: THE INFINITE NETWORKED PLAYER ALGORITHM

James Sager Articles

Trust me, this works. I’ve invented many world firsts years before the big players made them. This one is so cool, I’ve play tested it with friends two decades ago… Man time just zips by doesn’t it? Well this one is up for negotiations in case Warner Bros wants A Mortal Kombat MMO, Bandai wants a Dragon Ball Z world, or say Capcom wants Street Fighter II land… Or better yet Valve/Steam wants to provide it as a general library so anyone can make an extremely low cost MMORPG that supports millions of action players.

Let the contract negotiating begin: starfightergeneral [at] gmail.com

To me as a gamer, this is bigger than AI, that I explained a how to guide in 2002: https://www.goodnewsjim.com/js2/

My resume full of more unbelievable accomplishments I have proof of: https://crystalfighter.com/bin/JamesSagerIIIResume2023NeoRenaissanceSoftwareArchitect.doc

A link on Twitter to see all the places that I’ve been ripped off by Big Tech and probably should have sought legal then: https://twitter.com/StarfighterGen/status/1675047314883223552

It’d be nice to not be ripped off for once, so what gaming company out there wants to license this and have the first 100,000 player 60 FPS combat zones? I’ll take royalties of less than 1%. Let’s negotiate: starfightergeneral [at] gmail.com

Someone asked: Do you enjoy video gaming as much as you did when you started?

James Sager Articles

Today’s games have higher potential of being better than original Arcade/NES games, but there’s a few factors why they often aren’t

For brain cerebralness(aka fun of playing vs menu navigating):

#1: More than one primary button isn’t cerebral. You either want:

1a) One button for primary action like shoot or jump
1b) A primary button that’s the back beat ‘drummer'(rapid fire) and another button who’s primary.

Having a secondary button is not bad, a third for menus or something not bad.

Where we went off tangent was N64/Cube/Wii bop-it toy controllers, a button under the controller, analog controls, mice and keyboard. I say mice and keyboard are bad interfaces for brain cerebralness and I’ve been #1 world in games like Starcraft/Wacraft3/D2 HC etc etc.

The reason why a digital direction pad/stick + 1 primary button is good, is that you’re simulating the most basic of instincts, freedom to move and then act without thinking. When you’re a hammer, every problem is a nail is fun and chills you. The human fight or flight maps in 3d but you navigate directions + action. It’s cerebral. Adding too many decisions [buttons] gives analysis paralysis and these game console manufacturers force devs to use all buttons which leads to worse things like one being OP and breaking the game. Many decisions causes the brain stress instead of chillin it. When you’re already facing fast thought thinking on your feet, flight or fight responses kicking in, you don’t want to be dancing with analysis paralysis or you make a generation get anxiety issues.

#2We lost control of the player’s reflex twitch constraints in 3d.

The extra axis is hard enough to make a camera/controls… People basically never thought,’Um, is this reflexive/twitch play fun at all?’ They just threw power ups, stats and weird things in that were technically a video game, but not the ones we enjoyed. If you lived it/studied history, the first 10 years of 3d is basically a video game dead zone… Arcades died, and for every passable 3d game like Super Mario World or Quake, there were 500 suck. Even today you have waste of space on rails games like Drake Uncharted (fancy Dragons Lair). 3d is not as fun for truly intensive skill, it’s too forgiving, too sludgy of controls… I just don’t jam with it.

#3: Original games came out more often:

While original games were hard to code and keep in memory constraints, at least you knew when you were done making the game. You didn’t have a dev house work on a game for 4 years only to go,”Well this experiment failed.” You had games come out more often. You could pay 25 cents and just sample a game…That was more fun to have more titles to try before you buy. And big companies like Activision launching many games a year instead of one title every 5 years.

#4 I guilt trip myself into game devving more:

I’m like a top world game dev now… So I feel guilty not making games instead of playing.

I enjoy playing just as much as 1980. I have 150,000 hours in… But… man, stuff did change, and not all for the better.

How would you like to break a gaming world record?

James Sager Articles

Hello,

TL:DR Skip boring tech, tell me what type of game mode you would want in a 10,000 real players, star fighter skirmish? Highlander style? Team? Protect the King? MOBA? FFA like the old Quake days?

Long boring tech, trust me it works, I had a Tekken meets WOW style engine working back in 2005 with friends, but the router config was insane and I figured the public couldn’t handle it to finish adding content to it, but modern day routers can handle this:

I’ve invented tons of world firsts so don’t be surprised this time that I have a more interesting tech that decentralizes the server so instead of being limited to (O) n2 bandwith, my algorithm using P2P is not limited to n2 starting at n per player, but with optimizations we’re (O) log (n) per player.

Old servers that had 10 players would need 10*10 players bandwith out or 100; 100 players? 100 * 100 or 10,000 1000 players? 1000 * 1000 or 1,000,000

See that’s why every conventional shooter Modern Warfare, Battlefield, PubG, Fortnite, whatever, they cap at about what around 200 players?

Now (O) log(n) in Starfighter General is log n per player. Log N is a fancy way of saying a curve that’s less than N, aka like .5 for simplifying * players. (This is ghetto math since most don’t get it 10 players? Each player transmits 10 * .5 or 5 players worth of data each..

It’s a peer mesh with server for basic integrity checking/anti cheat/counter hacking. Plenty of games run peer to peer, even ones they say they ain’t! They found they can ban hackers just by streaming all peer packets home and evaluating the game like replay. The pendulum secretly shifted to the power of peer to peer with basic security without most noticing and many games use it. I wouldn’t openly acknowledge I use it if Stem didn’t require you to check the peer to peer box, and rally people to beat a world record.

So 10,000 Dos xwing vs tiefighters in the same area… How would you set up the combat to not just be an insane FFA mess of explosions? Cuz we settle on something fun, I’ll put it in that week, and we can run that mode when we get enough players on the server at once… It should be easy to beat 10,000 players in one zone… And I know DOTS/ECS I’m running can handle 100,000 starfighters in one zone at 60 FPS…. But to do a million or ten million would be hard on video cards/optimization THOUGH the networking would not be the bottleneck.

So 10,000 Dos xwing vs tiefighters in the same area…

What game mode would you like to break the World Record of most players in the same combat zone with?

https://store.steampowered.com/app/658480/Starfighter_General/

I’ve been designing MMORPGS since 1986

James Sager Articles

History time: A guy mentioned 640k barrier so I have a story.

Since MMORPGS need more than 640K, I wrote a program that read/wrote scripts off disk… Yes I wrote disk swapping virtual memory at age 15 never even being introduced to the concept… It was awesome too, I was bit jumping disk locations with binary file locations. It was so freaking fast, so when I saw everyone get stoked on People Soft SQL at the end of the 90s, I was like… Dude, SQL is so slow and dumb, why not just binary file index everything, now today people realize SQL is slow and there’s many more speedy disk access like binary and file position jumping… I was doing that stuff when I was 15, lol.

Later I even I discovered and mitigated the Pentium Bug in the wild. I upgraded my quickbasic MMORPG code from my 486 50DX Gecco computer. I think I was dividing 13/7 and then multiplying by 7. I was in like highschool at the time and was like,”I was told all my life that the computer is never wrong. Today I learned that sometimes the computer is wrong.” I fixed it by range checking and being disappointed I couldn’t rely on floats

Been writing MMORPGS since 1992 and theorizing them since around 1986 when I read about Compuserve in Compute Magazines. I wasn’t even 10 and knew MMORPGS were the future. Of course I didn’t call it a MMORPG: I think I called it an graphical MUD. Just like we didn’t call a Mullet a Mullet, but like long hair with the bangs cut.

I still have my old school printer paper with thousands of lines of Qbasic mmo code on it, lolz. Only was missing the networking and no one at CMU wanted to help, lol. It was a pretty ballin 2d engine tho, modeled off Pool of Radiance.