Crafty

James Sager Articles

Stores never buy if they can’t sell product.

You can craft product yourself from two input items which are product of other things. Its once giant progression.

Sometimes advanced crafting products make waste, which are valuable, but space constraints mean you might not want them.

Consequently, large capital ships are chucking out valuable objects often that noob players take to buy and sell. One’s man trash is another man’s treasure.

League of Legends Blog

James Sager Articles

League of Legends is pretty much a trash game run by a trash company, but the only one with a tournament scene, so I’m playing it.

Things wrong with League: #1: It does not matchmake fair, it sets people to lose on purpose due to EA papers on psychology to get people to buy more virt goods. They say it is due to “Behavioral based match making” that all the bad people get clumped together to lose on purpose… But this is just CCP social credit and it doesn’t work. Not everyone deemed bad by algorithm are bad. It’s known as algorithmic damnation and is terrible. Read more here: www.crystalfighter.com/x.html RIOT tells its employees to lie about this patent even existing. Everywhere I post about loser’s Q on social media sites that RIOT/Tencent have part of, I get censored. That post was censored too, but I salvaged it by web scraping.

Things wrong with League: #2: Power creep. RIOT wants money now, so they rarely nerf, just buff, so the game gets more and more unstable and unbalance… This leads to design restrictions like lowering number of items available last season. They’re going to make it more and more basic with the excuse of it being a casual game soon enough because the game design is already out of hand, and power creep makes it worse and worse to balance.

I have made pro builds before, but they just come and go. I’m gonna start recording in this blog my ideas.

1/20/22 with Buffed Senna slow on q, you can get approach velocity, fleet footwork and be faster than every champion in combat range. I’ll open on hit speed ups like Black Cleaver, Wits End, Eclipse and lots of big tanky things like Titanic and locket. Should be abusive.

I created the last two popular pro senna builds, like guinsu/Crack Kitten Slayer, and Grasp/Black Cleaver. I’ll link em later. Just opening this blog.

Today on Starfighter General, gonna putz at finishing MOBA, no stress and I’ll do more. I still have adrenal fatigue.

Spirit Link Items aka Asheron’s Call Allegiance system

James Sager Articles

In Asheron’s Call players were encouraged to help new players. If a new player got stuff and tips they could give allegiance. And as the new player earned exp, it helped the veteran. We’ll have that in Starfighter General, but take it to a new level.

For instance, you can forge items with a Spirit Link. Anyone who uses this item starts to gain hidden spirit affinity to your player ( what this means, I will not say at this time), but as they get experience with the item, so will you. You can forge light affinity or dark affinity. Light affinity does not cost the item wielder experience when they funnel to you. Dark affinity does tax the wielder of the item experience, but you who forged the dark affinity item gain power at a faster rate. Light affinity spirit binding is freedom, dark affinity could cost more than just experience in the long run. Both spirit bindings can be shaken off over a long enough period and are not truly permanent, but may last a long time to fully be rid of.

There will be players who seek power by gaining cash, credit or crypto(in game only). There will be players who seek power by friends and allies. There will be players who seek power by making lots of items and hoping people use em with a spirit bond, with those forging dark affinity items seeking to con others. There will be people who seek power by gaining lots of skills, talents, attributes, items and maybe super powers. There will be people who seek power by making a huge fleet. There are others who will pit the leaders (players and Npcs) against each other. There is more than one way to conquer the galaxy. Which ones will you choose? Or you the type of people who just wants to stop others from conquering the galaxy so you can have peace. Normally only a few people stand between you and the way of peace, and this is why the galaxy is in turmoil.

PS: Starfighter General has music in.

PSS: Two blog entries in a row with Full Metal Jacket references, not even tryin.

GoodNewsJim’s Life Journal

James Sager Articles

Yo, this is a blog, there are many like it, but this is my blog. This page will fall down in the pages, but I’ll update it still. This is for my own personal reference. I’m getting tons of stuff done.

1/19/2022, Grandmother died last year, family got mean about inheritance, kicked me out, moved to a place with black mold, got tons of health problems, but fought through it and now getting things done. Still in student loan debt in mid 40s, after going to Carnegie Mellon because they suggested I could do disease research if I graduated, but no doors were opened so I got big into game dev. Last year was the craziest year I ever had, and crazier than I heard anyone experience, but at least I didn’t get cancer or something terminal. If I would have written down all the difficult twists and turns I experienced last year, it’d take a year. Lets just say I’m more reliant on God now, and I’m getting things done.

I’m in a 4 games in 4 months challenge. Last month was Throne and Crown on steam ported. This month is Starfighter General MOBA to test the networking. Next month is a table top virtual RPG and custom rule set. Month after that is for a Make a Wish Kid to say he made a video game with me, a Pokemon Go competitor that I designed 9 years before Pokemon Go was even a thing.

This month, I have helped consult with Ebay and realized that even BIG tech doesn’t know how to do UI, so I made a playlist on my youtube called “That UI GUY” https://www.youtube.com/watch?v=jpUuWwVCnc4&list=PLOQ-J23AJUfR-P3cgpL8XFtem6aOzd7Ao It will be updated often, cuz Big tech is blind to proper design.

I wrote an automated macro to download all assets on UNITY.

I put a patch out on Starfighter General 2 days ago. A patch is coming out today baring IRL hospital emergencies.

This patch will have music. :)

I’m consulting with Google on how to make their absolutely atrocious 0/10 Google Ads website user friendly soon.

Today I photo touched an old photo of my grandmother, will put it in an old wooden window frame after printing at Staples.

I just got over covid since the 4th. What is funny is my health conditions from last year went away when I got covid, so covid made me healthier, lol. Anyway, just starting a blog, ignore it if you want.

1/20/22 Music patch out yesterday, pretty awesome, today Putz at MOBA.

1/24/22 Able to get in store, finalizing single player part of MOBA, had ideas for next month devs.

Starfighter will be a MASSIVE Game

James Sager Articles

Expect Starfighter to swell to 500 GB very fast, and then over the course of two years get to 2,000 to 4,000 GB aka 4 TB. The idea is this game is huge. It has many assets. It has lots of music. It has lots of enemies. It has lots of stuff. This game is a behemoth for those who like big games. It only costs 100$ for a 4 TB hard drive now, so for a boss game you’ll spend years on, ain’t no big deal. This is how we make big games, and be prepped. Update droppin tonight or in the morning, music coming.

Derp Robots are The Universe’s Greatest Threat

James Sager Articles

While these robots malfunction, barely function and don’t know what they’re doing, they’re coming… But where they’re going, when they’re coming or what their purpose is still such a mystery they too don’t know it.

One thing is certain, they might be easy to defeat, but the factories making them won’t stop and they are a menace. Don’t laugh at their awkward gait or it might be too late. You can’t predict that which does not know what it’s doing. Attack of the Derp Robots!

Personality every NPC has 120.

James Sager Articles

Much like games as Civilization have 6 personalities to guide Emporer’s decisions, all NPCs have about 120 personalities in Starfighter General. They guide their decisions, though not relevant to every occupation, NPCs may change occupation.

0-100
Introverted-Extroverted
Wants left alone to work-Sociable to play

0-100
Low brow-High Brow

0-100
Gullible-Witty

0-100
Doesn’t care about others-Cares about others

0-100
Stays dedicated-Takes Breaks

0-100
No class/classy

0-100
Dirty Bum-Fashion Sense

0-100
Bad manner-Good manner

0-100
Dull-Likes Bling and decoration

0-100
disorganized-OCD

0-100
sluggish-hyperactive

0-100
sick-healthy body

0-100
sick-healthy mind

0-100
smelly – fragrant

0-100
jerk-nice

0-100
Loner-likes to make friends

0-100
Faithless-faithful and trusting

0-100
wont give anything – hospitable
greedy – generous

0-100
grumpy old man – Ignore insults

0-100
double crosser – loyal

0-100
civilized – will kill anyone in their way(cut throat)

0-100
pessimist optomist

0-100
passive dominant

0-100
egocentric-social helping others

0-100
envious – satisfied

0-100
no one knows – fame

0-100
careful what says – bold about

0-100
reserved – insulting

0-100
grudge bearing – forgiving

0-100
petty – knows importance

0-100
Salty-happy

0-100
supcicious unable to hide guilt – appears innocent

0-100
tyrant – noble ruler

0-100
unfeeling – empathic

0-100
vengeful – forgiving

0-100
drama – chill

0-100
reserved-flamboyant

0-100
no try – try hard

0-100
lazy – industrive

0-100
dont want to do stuff – adventurous

0-100
dishonest – honest

0-100
Copy cat-creative

0-100
artist talent

0-100
hater-lover

0-100
rude – pollite

0-100
timid-bold

0-100
cheater – fair

0-100
roll with it – bossy

0-100
coward brave

0-100
insenstive – sensitive

0-100
serious – joker

0-100
mischievous – not a prankster

0-100
nebby-not investigative

0-100
disorganized-organized

0-100
intolerant-tolerant

0-100
impatient – patient

0-100
dontcare – curious

0-100
domesticated-wild

0-100
Unambitious – ambitious

0-100
panicky-Calm

0-100
cautious-daring

0-100
shallow-Deep

0-100
scoundrel-Dignified

0-100
Directed – self guided

0-100
un-Disciplined

0-100
Discreet-open

0-100
un-Educated

0-100
Firm-Flexible

D
0-100
cor-Incorruptible

0-100
follow-Leaderly

0-100
Leisurely-industrious

0-100
Liberal-conservative

0-100
madman-Logical

0-100
one track Multi-leveled

0-100
authority appeal-Nonauthoritarian

0-100
unperceptive-Observant

0-100
chaos-Perfectionist

0-100
ir-Rational

0-100
un-Realistic

0-100
Self-defacing-self esteem

0-100
Sentimental

0-100
complex-Simple

0-100
drunk-Sober

0-100
cruel-Sporting

0-100
blunt-Subtle

0-100
Earthy-spiritual

0-100
grounded-Freewheeling

0-100
financially irresponsible-Frugal

0-100
Political-no politicians

0-100
Predictable-un

0-100
talkasaurus-Quiet

0-100
rush and rush-Unhurried

0-100
Uninhibited-filter + reserved

0-100
realist-Whimsical

0-100
real-Artificial robot personality

0-100
Crazy-sane

0-100
Criminal-law abiding

0-100
Disruptive-orderly

0-100
Distractible-focused

0-100
morale low to high

0-100
normal-Anime Extreme

0-100
Hedonistic-balanced

0-100

Pompous-no need to have shows

0-100
Power-hungry to chill with stuff

0-100
Predatory-Non exploitive

0-100
Procrastinating-productive

0-100
Rowdy-cultured

0-100
Ruined in state of mind-upbeat and winning

0-100
Sadistic- Benevolent

0-100
Scheming-straight shooter

0-100
Trendy-Does own independent thing
cooperative

0-100
ridgid strategy- Adaptive – Willing to change in response to circumstances.

0-100
Material girl- Austere – Disowning comforts or luxuries.

0-100

careful – Prudent and showing thought or attention. vs daring

0-100
miss schedule-punctual

0-100
complainer-Uncomplaining

0-100
easily annoyed-take it no phase

0-100
Strategic

0-100

humnble-CockySmartaleck

0-100
Beta-Alpha

0-100
glory hound-not

0-100
Old-fashined / adapt to tech

Dropping Scrap now

James Sager Articles

All left:

->Pick up scrap
->Give Player hit points
->Blow up restart
3) Buy
4) Blow up stuff
4.5) Ratify stuff below

3 hrs left on that

10-30 hrs network finalization

Ships follow waypoints and battle.

James Sager Articles

Check out a space ship moba in dots almost done, with research level networking being finalized in:

They follow way points, target acquire, see damage on hit, have hit points, all that GameObject stuff. About 3-4 years ago when I first made Starfighter General, it was a functional 10 player vs 10 player space moba, as you see.

It took me 2 weeks, and I only used Unity once before to do the Rollaball tutorial. The whole idea of a moba came from 2d starfighter tutorial SHMUP, but I added a 3rd dimension and everything was easy… Except Unity fees for keeping a multiplayer server is insane, and no one wanted to beta test… Yet the game was fun.

Instructions: Blow up enemy drones, collect scrap.

Scrap can buy upgrades at base.

Collect allied drone scrap to deny their pick up and buy.

If you explode before you come back to base, you lose all your scrap.

You can “recall” aka hyper space and be cancelled.

Destroyers are like towers, safe to shoot when drones park near by shooting. Otherwise they do a lot of damage to you and even the best evasive maneuvers are barely worth doing to put damage down.

The game plays like League of Legends meets Xwing vs Tiefighter in space. Yes, Xwing in space! (just making fun of my grammar mistake). Anyway, I always wanted play testers for my moba so I kept trying to make a game to attract core players… Maybe this MMORPG engine will work.

The MOBA right now will just test the MMORPG networking and game play.

Coming soon. Play now for free free: www.starfightergeneral.com

Leading target with lasers took 20 hours

James Sager Articles

FREE DOWNLOAD: https://www.starfightergeneral.com/2022/08/my-coveted-rano-particulo-publically-available/

Bonus: A story about my video game play: I trained 10 hours a day for 2 full decades starting in 1980. People knew even in the arcades, I was not of this world. I didn’t like the movie “The Wizard” because it was not believable. People thought of a top notch video gamer as a kid was unbelievable, nah… What was unbelievable was him travelling in a bus to a tourney… None were around anywhere. I spent all of 1980-1989 practicing for a tourney and only the Nintendo World Championships come out. I was told I was the #1 score in Pittsburgh at 12 years old that didn’t use Turtle Tip. I wish records were around of that event, you can’t find em since Nintendo was embarrassed people abused Turtle Tip. Huge line for Mario 3. So I played other games. It was a glorious time though, played Contra 2. LOTS of fun games. The most fun, and still the most fun to this day in my book: River City Ransom. Combat was better NES, but River City Girls has a legit funny and very well done storyline. Also I rember Gargoyle Quest for Gameboy being awesome……………………………………………. Then eight more years, trying to make a MMORPG in my PNP RPG my friends said was more fun than D&D, Gurps, Paranoia, Vampire the Masquerade, GhostBusters, TMNT, you name it we played most of em, and they loved my game. I quit trying to make my game when UO came out, for I knew how MMORPG communities are fickle and they had better graphics. So I was #1 on ladder, no one wanted to mess with me, but before this tourney my opponent knew he was no match for me on a heads up fight, so he spygated like Patriots in football my builds. I should have expected 4 pool since he kept going on and on how he doesn’t expect to win, and more people than not on Battle.net knew I was the dominant favorite. He won that four pool. Then he won on my boss map, where I did DT drop + corsair air superiority. I was 72-0 that season on Dire Straights, but he had a spy know my build. He picked random on Dire, ended up as terran. Was in the last place I scouted, when my shuttle went home with DT, it got killed by missile turrets just going up on his fast expand. He literally was gifted the most perfect opener.

Dawn of Darkness

James Sager Articles

This is a game idea I will not use: “Dawn of Darkness”

If you use this idea, maybe help a broke dude out. I’ve helped Westwood, Blizzard and more, and they never helped back.

Game idea: It spawns a procedurally generated open world like GTA or Last of Us.

There’s a mad scientist, and he awakens dark evils that start having dark overcome light. Like first the sun shines less and less. Then it is never day. You need to non stop have supplies to keep lights up or be “Eaten by a Grue”, aka lack of light has punk enemies attack you. But it gets worse. As time goes on, deep darkness arises, that even flashlights cannot penetrate, at which time the enemies are even more horrific and very tall like colossus from Protoss Starcraft2.

You can win, but you need to track down a few locations, and end the vortex. The game plays like Groundhog day though til you have a perfect ending… And there are non perfect endings that are psychologically disturbing. For instance, if you know WHO causes the nether portal to open, you can just straight up go to his house and kill him in his sleep before he even thinks of doing such an evil. The ending to that will be you winding up in jail or insane asylum ranting how you saved the world. Then it will be a very long ending, watching you rot and die. Then when you awake, its the same random seed level to do over again. Another disturbing one is that you get blamed for the whole thing after stopping the mad scientist because some how he pins it on you cuz he knows he did it.

So you have roguelike apocalypse horror/survival.

But you also have a win condition.

And partial completion clues helps you win the replays.

PS: Good game dev today of Starfighter General