Very Scientific Inventory

James Sager Articles

Hello,

I wanted an inventory that could change a lot. If your ship takes a bad shock, your ship might live, but your eggs might get smashed. If your ship gets torched with a flame thrower, explosions might trigger in your cargo bay if you’re hauling flammable things. As the temperature rises, the volume of your cargo changes if it goes to liquid or gas form. If you haul radiated cargo, how many rads. Heck if you want to pawn off stolen goods and call em by something else even to other players… I had to really sit down and figure this out.

Turns out I use actual science. I’m getting the molecular masses of elements. I’m checking out melting points, calculating volume based on mass and density. It’s crazy. I even got to ideal gas laws and such.

Inventory items have a mass(different if particulate matter such as salt vs a full item like a bicycle), temperature in Kelvin, an inscription anyone can add to if they hold the item, the name you’re calling it if you’re pawning it off as stolen goods, durability(wear and tear), quality(craftmanship), rads of radiation. On top of that there is dictionary look ups on items.

This inventory is just complex enough to be kinda fun and different. The core of any sci fi is some science. I could publish in just 2-3 hours the foundation by which we update til quality MMO, but I’m tired. Good Night.

One Small Step til Release

James Sager Articles

Yo,

Last night my car didn’t start, and I have no water at my place, so I kinda dehydrated through the night. The number of basic challenges to just survive life I experience would break your Bull-S*** meter just in two days… And it’s been happening for a year and a half. Still, I got character creation in yesterday. Mom is picking me up to get water today, but I’ll spend most the day mowing the lawn for her. I have to mow her place and my place. I have so much dumb stuff I have to do in order to just get some time coding. This is how it is when you don’t get a kick starter, no funding, and multiple catastrophes happen in a row in your life… Yet you do not give up, you fight on.

Today as I mow, I’m going to design the structure of proceedurally generated zones. It actually shouldn’t be tough. I might even bang out the first Foundation beta patch today of SFG. Since I have designed the patch/update journey to focus on your character staying the same, but the universe in flux, this is great! I can just massively patch like once a day if I can once this foundation is in.

That said, the Foundation beta will be probably unimpressive, just mining some iron from asteroids, and selling em, or bringing em back to base. I think the permanent progression will be that if you bring back goods to your dimensional gateway, you can permanently keep them in your base. The temporary progression will be you building a really HUGE fleet that could be destroyed. I’ll have no PVP on the horizon rim of the Prime Dimension, but not many rewards, PVE is aimed to be skewed towards carebare “I don’t want to be attacked” PVP. You have to declare attacking each other, except in contested sectors…. In fact harassing PVPers might even go to jail. Okay, waxing too much where I want to go.

To rehash:

  1. Life’s fricken brutal in such a way I’ve never heard anyone I know go through this, not even in the Bible, not even in history. People have gone through more torturous things, people have had worse health conditions… But the number of quite trivial things that become major issues on a daily basis, nah, never heard anyone go through this… And the number of catastrophes to get me in this position remind me of the Book of Job.
  2. Character Creation in.
  3. Gonna make a super minimal zone mining iron by shooting asteroids.
  4. Then I’ll plan to try and update several times a week til game gets funner and funner my Fun Soul Brothers and Soul Sistas.

Countdown task list til stripdown.

James Sager Articles

This is a stripdown launch, lets not get excited:

1) Make a character
2) Make a zone
3) Make items
4) Stuff to do
5) launch

6) UPDATE UPDATE UPDATE every day!

MMO beta Permanent Progression

James Sager Articles

As I strip features to get the MMO out asap, I ran into a problem I recently solved:

The problem is this: How do I allow you guys as players to have permanence through this beta phase that rolls into the live game? I don’t like betas that take everything away from you and start over, we can do better.

The solution to allowing you permanence is this:

1) You keep everything in your character and items just like the normal game even out of beta.

2) The universe around you may change at any moment as a dimensional fluxing universe would, but your character and items stay the same.

3) The only exception is there is an exploitative or bug induced data corruption or near infinite resource error. Then we roll you back until this is fixed.

By having these three rules, we allow you to have confidence to retain your character and progression, yet I do not have analysis-paralysis in design of the game that levels and zones stay permanent. And it works with the lore since the dimensional alignment is causing cosmic forces to shift,

I have a friend helping me with UI as we close in on a very stripped down launch by which will be the foundation on which we can update our way to get in all the techs we describe here: https://www.starfightergeneral.com/my-books-2/

Our goal is to bring you a stripped down launch asap so you can start getting some MMO progression. This philosophy affords me to essentially roll out in stages, changing the universe willy nilly if I have to so I am doing more than planning up front… Your character’s progress is of our utmost concern tho, as evidenced by we want you to keep your beta progress to live release!

Read more announcements: https://steamcommunity.com/app/658480

Amish Space

James Sager Articles

Different aliens, hybrids, robots, cyborg, cyborg aliens, cyborg alien hybrids, robot cyborg robots and even human factions control different star systems. Yet most of them let the Amish farm their agriculturally rich planets. Sure even whatever year this is, Amish get made fun of still. And no one knows how they got to different planets since they shun electricity and such… So its another mystery of the Prime Dimension of Starfighter General.

5 Degrees of Beacon Games

James Sager Articles

So, there’s a game you play if your cell phone is lost, and you have bluetooth headsets… If you music is off, you are far away, but when the music plays, you’re in range. In Starfighter General, if you have the proper skills, you can track down things of interest, things you may have inscribed, or trackers you placed on a ship. Starfighter General is the future imagined by the 80s, so a little less tech like cell phones ain’t there, besides it is space… So tracking stuff has a local component… Also there may or may not be unique items there is only one of that when someone logs off, it stays in play… So seeking them is cool.

Elon Musk’s Tesla Orbiting Mars

James Sager Articles

So a year back, I had a zone with Elon Musk’s car orbiting Mars and I started making MMO objects and it showed, so this is a funny outtake I got.

Oh I see old outtakes:

Drawing Inspiration from Old Scifi

James Sager Articles

Hello, As I generate procedural algorithms for interesting space zones and star systems, I must be careful to make it interesting or it will get boring fast. So I am watching scifi on the side as I do day to day stuff… I started old, real old with Georges Méliès ‘A journey to the moon’ which predates copyright so can be used in games. One particular sci fi I found interesting was: The Star by HG Wells. https://www.youtube.com/watch?v=63rPR2nh9f0 Its not just a well done play, the voice actor in this audio adaptation is masterful.

I started to think of other apocalyptic movies from my childhood, and remembered “When Worlds Collide 1951 movie”. TURNS OUT IT IS AN ADAPTATION of HG Well’s The Star! Watch on Daily Motion: https://www.dailymotion.com/video/x24k211 Now Mystery Science Theatre 3000 has ruined me on movie production acceptance, but taught me how to learn tactics and arm chair directing to make things better which helps me in cinematics in game and the future anime.

When world’s collide seemed more fun as a kid when less sci fi was around… basically its one long drawn out adventure in engineering drafting rooms, fun at the time, but now it reminds you of school. LOL. There’s a bunch of stock footage too. I also glimpses of the best score in Robotech’s play list: https://www.youtube.com/watch?v=mbdZNHG-iSE&list=PLxZGoAiclLonKzYerxYDyl3YZxxYJnSpF&index=8 as the core rifs found in When World’s Collide in 45:16 . Anyway when I was young, I thought it was especially well written, but of course, it was HG Wells, The Star with a planet attached to the star like a morning star to collide… I’m glad they did this, and I am glad I watched it as an adult with notions on movie making and such.

IGBH: Game Master’s Core Guide

James Sager Articles

I’m posting these documents as lore/backup for me/cryptic echoes of dimensions gone by that could reflect clues to wary lore goers/reference for me/reference for future GMs when I publish IGBH. I need to review skills to have them relevant in the procedurally generated galaxies. So I might as well scan em.

Go 12-14 year old game designer me! I already had 10 hr a day for 6 years experience at this point. You’re entering into a creative project that spans a lifetime of non stop refining of one’s artform. If you fathom the depth of this project, check out maybe helping me not be a literal starving artist

Starfighter General launch: Four things left before a minimal launch:

1) Character Creation path->Skillz
2) Proceedurally generate systems
3) Basic items
4) Bars

First Episode: Dimensional Disalignment

James Sager Articles

The dimensional portal is waxing, but the focus is not on the Prime Dimension yet. Billions of somewhat disconnected dimensions are coalescing towards the Prime. You can encounter phantom players intractable with strange phenomena and unpredictability. Enemies you encounter may not be seen in their dimension, and enemies in your dimension may be fighting against them without you knowing. Oddities and absurdities abound in the first release of Starfighter General. No one is certain what is going on in the flux that is the dimensional disalignment, but the progress is steady, marching steady, unstoppably towards a singular Prime Dimension.

The desire to acquire goods, power, resources and alliances is at an all time high now for this will set the stage for global peace, war, domination, uneasy rest or standoffs… He who controls the Prime Dimension controls all other dimensions, time, space and maybe even can explore realms outside the universe. Could mortal men peer into Heaven, Hell, and all the Salvador Dali absurdities in between? Would they remain mortal? This ultimate power cannot be conceded to anyone. It can not be trusted to anyone, or any group… especially considering every perceivable reality by which the Prime Dimension can reach can be reached by them. The emphasis for haste to control cannot be overstated, things beyond your worst night mares and best hopes and dreams are warring for control of all reality historically, rehistorically, prehistorically, and posthistorically. Will things ever be the same as they will be? Can things remain normal… Or will you find out that maybe in the depths of all possible realities, you’re not normal after all, or is normal just what people who have control are? Of things perceived and things fascinated, ones own reality when threatened by all other realities throws caution to the wind for there is no safety. Security is an illusion, even more so when the unknown threat is all threats you can imagine and beyond. The only way forward is to run and maybe gun from the hip with your best choices you can as things unknown unfold like unmet flowers of anomalies in the gardens of nebulae near and far.

Final Push

James Sager Articles

Guys,

The first MMO might not seem super awesome, but it will be pretty awesome and as updates come along, become super awesome fast and push past.

That said we’ll be live any day now, even possibly today.

Tasks:

I) Solar System layout 2 hrs or so

II) Change flight to deal with 32 vs 64 bit, 1 hr

III) Spice up Solar System with fun stuff: 3-8 hrs

IV) Multiplayer and controls fun (Wild card 2-20 hrs)

V) Items (4 hr)

VI) Chatbox (2 hr)

VII) Character Creation ( 2 hr)

Best case scenario: 1 day! Likely scenario: This week!