In Starfighter General, you cannot turn off Autocorrect in chat.
Luckily Autocorrect hardly ever works.
Unluckily it is controlled by a malicious AI to embarrass you maximally.
This AI is controlled by live Game Masters. They pick and choose to change a word in what you say to make funny things being said.
In game players with advanced computing skill can tell when something has been autocorrected.
In game players with advanced computing skill can tell what it used to be.
So you’ll be able to tell what was said if enough people collaborate, or other people can make up lies about things not autocorrected. It’s not just funny, you can make a truth network of who knows stuff and who doesn’t.
I’m still having technical difficulties due to this new CEO of UNITY messing up and wanting things flashy.
THE EA CEO made the mistake of disabling core functionality which forced us to use experimental packages which they tell you are not always functional… So consciously this EA CEO is forcing us to use things that crash all the time. I love UNITY. It is far more advanced than Unreal for advanced coders… Its just stability should be #1. The EA CEO in charge of UNITY makes comments that sound like he is addicted to hookers and cocaine with things he says and sexual harassment allegations. It’s bad when your software’s CEO is a extremely likely literal crack head… But you know how it is, a great ship can be made less by a bad captain and still be better than a good ship. UNITY is better than anything out there… for now… Lets see how much more damage this guy does.
Until I get over the technical difficulty of UNITY bugs, I’ll make smaller updates. My next update aims to put a chat box in. Then the update after that a Galactic News Network ticker tape.
Got a new dev Wilbert Sweet. He makes awesome models and knows how to present effect of SFX that grip you. He’s a perfect addition. He’s world class and knows I’m world class, so this is great. Nice guy it seems too. Friendships are more important than money any day.
One of my old devs is taking a break and dropped me the Chat window tech before vacation: Steve Reynolds is a really really really awesome dude, nice and friendly and works like a truck!
BATTLE ESCALATION CHAT LOG
I like it, our missle flow will start like this. Here’s our battle escalation. We start with plasma bolts.But then you can siege bases with bombers who have to fly in a straight line for X seconds to fire a long range shot of course if interceptors are out they get the bombers.That’s #1 level.Make sense? The best fortress in the game can be bombed to nothing without interceptors.And bombers generally lose vs interceptors 1v1.So if you send a t1 bomber vs a t1 agile or assault or ram or shield ship, t1 bomber loses unless pilot good.The idea is to start, you need to get AIR-SPAce.I’d call it space space but makes no sense .space dominance to bomb
Wilbert
what about battleships? either with ai controled turrets, or point in a direction, and your turrets slowly move to meet the cursor,
You sent
Battleships are SLOW and cumbersome t1. They help affect the battle.But are dodgeable.Here’s the list of em. https://www.starfightergeneral.com/2022/05/capital-ships/Capital Ships | Starfighter General .These are all designed for Game Mechanic effect.They’re not just stats on a nice graphic, I’m a top dawg at game mechanics like you are at graphics.T1 Capital ships are there to make the battle tricky for interceptors and maybe siege a bit, but are very very very costly to assemble.And when stuff gets destroyed in the Prime Dimension , it is destroyed for good, but everyone can pick up the scrap and try and remake it to some degree. So you don’t always want to bring your big investment around. Okay, so you see bomber vs fortress, vs space control.Now the first missiles will lock on or fire straight. An we’ll have aggressively good ECM
Wilbert
hmmm
You sent
where if you press a button JUST before it hits you, you eject a large chunk of synthetic polymer at itf course you’re limitedYou sentor if you have an advanced shieldYou sentYou can actually eject your shield towards the missile and your shield systems regenerate it.Why I choose this system is that in previous space games I played, you’d see 20v20 battles and one side would fire a zillion homing missiles, GAME OVER! Since the ecm targetted the missile individually.We are using a more AOE ECM so if they spam a bunch of missiles at once, you counter em all at once.Missiles won’t be added for few, but we want em balanced, maybe even to the point of evasive dodging.After that core balance in, I want robotech missles which deal less damage, but hit more often and to more clustered aoe targets, like discouraging PHALANX formations.I’m gonna post our convo to the website, since it will be good for readers to know.
Wilbert
hmm.. first things first. im gonna make some proper ships for you. Wilbert
sounds good
You sent
Yup, and if you can make consoles.Like look down and see a display IE like the video you sent
Wilbert
you meen UI?
You sent
We have UI.Just no cocpits
Wilbert
ohh you want that cockpit view for the fighters?
You sent
3d cocpits we could slap ui onto the model would be cool
Wilbert
okie
You sent
Yah, we have 72 different fighter models playable now in game.You don’t need that many cockpits maybe just one for agile/assault/shield/ram/bomber
Due to the massive tech headaches of Unity then Steam, and my aunt’s cancer getting worse, I pushed www.crystalfighter.com/battlemon forward a lot. It’s almost in a good place. I want my Aunt Linda playing it before she gets worse.
Once Battlemon is in a good place in a day or two, I can full effort Starfighter General. I’ll be working on both MMO and Clash side of Starfighter General. I have some workers looking to do some small tasks on it too. Things look good, just give me a moment to not be patching 2-3 times a week.
I had great difficulty fighting against Unity’s buggy addressables and uploading to Steam. I now can upload to Steam easily. Thank you Valve/Steam, you rule. Unity has a leadership problem focusing on glitz/glam while throwing out core functionality. I hope they can this EA joke of a CEO before he shipwrecks the organization. I’m literally removing Addressables from my system architecture now because Unity is so bugged.
Patch is up, ain’t great. You can harvest iron… But it ain’t what it should be… Addressables literally has Unity bugs every where you turn and is not stable at all. The fix is for Unity to make sure Windows compiles out of the box with addressables, but this shouldn’t even have to be said… The real fix is ditching this joke of a CEO.
Unity is still pretty good despite this CEO defacing it. If you had a Porsche and someone keyed it a few times, you’d still drive it. You hope the guy doesn’t come back and make things worse, but you ain’t gonna stop driving your Porsche. I’m gonna keep using Unity and hope someone stops this CEO from making things worse.
Code Monkey wondered how I lost 600 hours of game dev time in the past 1.5 years due to the terrible decisions of this Electronic’s Arts CEO. Unity is still the way, but this CEO gotta go.
I didn’t lose over 600 hours of work by a loss of a backup. I lost over 600 hours of work due to new Unity bugs since this CEO took over. I’m one of the most experienced game devs on Earth (150,000 hours gaming/design/coding), so you know the rest of the stuff I say is knowledgeable. I desired to use ECS/DOTS before I even heard of it. My code was slowing down in scripts after 500 AI enemies and I wanted more. I was planning on programming my own parallel processing solution having done multi threaded coding successfully. So I asked a question on the forum and they said,”Yeah we’re doing parallel processing now.” So I got excited, and ECS/DOTS is fairly well done. The problem is that I only wanted to use 1 experimental package. But in order to build ECS/DOTS, you’re forced to use the Scriptable Build Pipeline experimental package which simply didn’t work out of the box, took me a good 400 hours on that. I started using ECS/DOTS March2021 or so, and never got a standalone working til about March 2022. This is a failure of Unity since Unity used to boast that you could compile standalone to Windows/Mac/Linux/Iphone/Android/Xbox/PS/Nintendo/handhelds very easily. I got into Unity because compiling standalones was easy, it is not anymore. Before this CEO got into trouble and the stock tanked, I was expressing concern that we’re being forced to use too many of the new experimental packages, and they’re incredibly unstable. Addressables alone, I encountered like 4 confirmable bugs, and yesterday in about 30 minutes I found 2 new more bugs, just straight crashing when choosing addressables options in the menu. Addressables is not high tech, we had this stuff in Flash in 2007 to load/unload assets. The problem is this EA CEOs philosophy (surprise surprise). This EA CEO is focusing on glitz and glamour and is neglecting the meatier foundation. I pride myself on my software architecture that the more I build on my code, the easier and more stable it becomes. EA’s culture is to make great graphics and kick a soulless game with no game mechanics out the door. The last game I played was C&C3 which the best strategy was to strip mine the map and make medium tanks. I was top 50 world and rising, but I quit before I was #1 world because I didn’t want to give EA the honor of me being #1 in a trash game like I was #1 world Starcraft/Warcraft3 and more. EA makes good graphics, glitz, and the inside becomes corrupt much like their corporation. Again, this is easy to see by people… Even without the CEO’s comments, I was crying foul. All I wanted to use was ECS/DOTS. But I’m being forced to use The Scriptable Build Pipleline which is a failure of bugs and tech nightmares that took 400 hours. I’m being forced to use some new subscene rework which wasn’t documented… My game worked in editor, not standalone. Took me another 100 hours to find out that subscenes were reworked. I needed Addressables because I have a couple gig of music files, and it has many many bugs, so many I’m refactoring the package out. Unity took a very dark turn with this CEO, losing all sorts of stability in favor of boasting techs that don’t always work. The glitz and glam EA CEO who wants boastable high tech features is not focusing on core stability. I’m okay with experimental features and them being unstable… but the problem is this CEO removed our fundamental features which we need to use like making a standalone and replaced em with experimental features like Scriptable Build Pipeline. When experimental features are forced upon you, they no longer get a bye that they can fail, they’re not experimental anymore, they’re Unity. And this new Unity sucks for stability because of this CEO. He needs fired, sure up the core functionality. Don’t eliminate the experimental packages, but just make sure windows builds happen right out of the box, cuz they don’t anymore, not since this CEO took over, and I called him out even before the stock tanked. Professional software engineers know when things are failing before they get announced to the news. Unity could easily easily easily be back on track with a new guy, or someone kick this guy in the pants to run unit tests to make sure things compile without having to set hidden options. I wanted this CEO fired before the news broke since he wasted well over 600 of my hours this past year and a half. At the same time, Unity is still the best option. Like if you bought a Porche and a friend walked up and installed figit spinner rims on it that you couldn’t take off and smashed your starter so it doesn’t always run… You’d probably still drive the Porshe if you had no other option, but you’d tell your jackass friend to take a hike.
That said: Today’s day will be me removing Unity Addressables mostly out of my game until Unity can remove the bugs from them.
Hello, they 100% need to fire this UNITY CEO. I ran into another Unity Addressables bug which I fixed, then a random bug in Unity that hasn’t been fixed in a year. I think I’ll get through em, but this CEO they have on UNITY is failing hard. He’s of Electronic’s Art failed philosophy of pushing glitz at the sacrifice of stability and quality… Its starting to eat away at UNITY’s core stability, but if they get a new CEO soon, it can be fixed up easy.
Once I get past these UNITY bugs, I’ll have it so you can shoot Asteroids and collect iron for the next update where you can sell iron!
PreNoon Diary for 7/20/22:
Ate/cleaned house a teeny bit(needs total renovation)/played league of legends/wrote an api scraper for the top flex players to assemble a flex team since RIOT’s matchmaking is rigged and you need 5 players on your team or they’ll lose on purpose/chillin… If you League of Legends and flex 5, you can get friends in here: https://www.videogamemonastery.com/flex5/sum22.txt Its important if you need a 5th) I api scraped flex players and filtered by win rates and play rates. Pretty awesome, I write random software just as I go.
Children have long since been fascinated with blanket forts. Place some blankets over tables and chairs, voila, you have a home fort. Adults only pretend to not be fascinated by blanket forts, yeah, no. Blanket forts rule… So no surprise a multi species and multi cultural sect of all races find escape by joining an autonomous collection of blanket fort enthusiasts. That’s no moon, that’s no space destroyer, that’s no waste of space, it ain’t a cube, it ain’t a sphere o’ doom. It’s a… Giant Blanket Fortress?
Many games and literature throughout man kind have imagined great and large trees. Some of these trees grow into the clouds like Jack and the Bean Stalk. Others grow into the Heavens, guarded by deities and half gods so mortals cannot climb high enough. All these trees are nothing compared to the Star Tree.
In Starfighter General, Nebula are interesting and common. When flying through a gasseous nebula, World War 2 style Aero piloting that you find in Secret Weapons of the Luftwaffe or Starwars Xwing which Starfighter General was spiritually influenced occurs. Unless you’re paying attention, you won’t know the difference between aerodynamic and vector flight. Aerodynamic shifts your velocity vector where you aim. Vector only accelerates you where you aim.
In Nebula, gases do more than change your flight pattern, some hold enough gas to support life and plant life. You can go harvest herbs in Starfighter General. You can plant stuff. And for many many zones this will seem normal… Until you meet the Star Sector tree.
All trees are limited in growth by one thing: gravity. Gravity means if a tree grows too big of limbs, they break. I’ve seen fruit trees produce so much fruit their own limbs break. Gravity is a downer. In space there is no gravity. So the real and looming factual information is… A tree of certain genetics which makes it sparse like a bush in many places with long twisty limbs that do not generate its own gravity to crush it… Well it can span light years… And there will be one just like this in Starfighter General… The Star Sector Tree. Come and see.
As the dimensions coalesce, entire realities, civilizations and God knows what are being destroyed in the merge. Jettisoning out from them are fragments to mine, collect, inspect and maybe be concerned inwardly… For as any reality is out there, anything from reality could be taking over the Prime Dimension even though its reality was destroyed… The sheer fear of the unknown has everyone wanting to control the Prime Dimension, what abyssal horrors of hell could be here, what twisted minds of aliens or AI beyond our imagination, or pure spirit beings… The idea of all of reality of other dimensions being controlled by this Prime dimension has even peaceful civilizations scurrying to assemble battle fleets to vie for control of this dimension. Everyone thinks war may be needed for peace in all universes, and because everything thinks war is needed, war now, at least people think. Those who seek humble existences and just friends and family are disturbed by this new found central Prime Dimension in which control of all alternative realities is possible. Those who seek control welcome it… for now.
My bro and I invented a card game called: Area 52.
It is the standard card game war: High card down, higher card gets both.
Except in war, you place two cards down each, and play rock paper scissor. Ties are two more cards down.
One more rule, after you place one card down say a 7, and the other person places a card down, say a 9, the lower card player may opt to hit to wager another card. If lower other player gets all 3. If higher the hitting player gets all three but the other player may opt to hit too, which wagers 4 cards out there…
Any time someone is decked they lose even if anteing cards down for rock paper scissor, they lose even before getting to play it if they’re out of cards.
We like the card game war and wanted to have it have skill elements, but it is so much skill to get advantage that it is mentally taxing. You’re constantly counting cards while shifting stances to get lots of cards (low quality cards in your deck) or take out their quality cards(high quality cards in your deck)… At the same time, Roshambo of a targetted player, you can think one step ahead to know what they’ll put out in an extended series and like 20-40 rock paper scissor events happen. It’s a freaking amazingly good game for how simple it is, but your mental will be draaaaained if you play it in a competitive fashion.
I may put it in Starfighter General, but you should try this at home!
For those of you not in the know, I had a Dragon Ball Z meets World of Warcraft proptype engine working in house with more than 2 players testing it. It required advanced networking hardware that wasn’t common back then, but software mitigates it now. Starfighter General was actually made as a precusor to Roaming Dragon aka Crystalfighter.
The game allowed you to tool in your own moves, down to force vectors of punches depending on your muscle/fat ratio like Toribash. But turns out players don’t want tedium like that… So we’re we’re going to try for the long awaited VR kungfu. We’re going to have an initiative of taking Open CV and making a super Kinect to let you fight in your house, but your MMO character play along with you, real punches, kicks, etc. It’s ambitious, may not work, but we’ll be able to easily make a Dragon Ball Z style Tekken MMO on controller if that doesn’t fly. Cool right?